Post by Steve Farrelly @ 01:35pm 15/06/22 | 0 Comments
Yep, them thar OG murderous hillbillies, with faces of leather and a penchant for shutterbugging and unusual home decorating, are getting their own videogame treatment from Gun Interactive, by way of an "asymmetrical horror experience", scheduled for PC and consoles sometime soon.
Fans of the late Tobe Hooper's original film, which helped shape an entire subgenre within horror, will be pleased to see this looks like a faithful adaptation of the cinematic work, as well as the true life events it's all based on. And boy, is it an uncomfortable watch.
It will be interesting to see how the film's beats are gamified beyond a simple escape and chase setup, though the official site has added details surrounding stealth, the story's Victims as characters as well as how real-life maps from Texas shape each player's approach to survival.
Stealth plays an important role in The Texas Chain Saw Massacre. But that catch-all term “stealth” can mean so many things. Read up on what the team is doing to incorporate stealth mechanics both in terms of offense and defense, Family and Victims.
Of course, as a multiplayer PvP game, where a team of Victims face off against a team of the Family, there were always going to be challenges around balance, especially when one team is wholly underequipped to deal with a weaponised hunter who seemingly has the 'home court advantage'.
Once the team had started to explore the mechanics of stealth that worked well for the type of environment we were building, the iteration and refinement of these mechanics began, and the true moment to moment gameplay of The Texas Chain Saw Massacre became clearer. A Family, set on letting not a single Victim free, actively working to reveal the areas of stealth leveraged by the Victims. The Victims, underequipped and outmatched, desperately trying to make it to the next room in a chain of movements that will hopefully result in freedom from the nightmare. Who will survive and what will be left of them?
This is definitely not the sort of IP we ever expected to see as a videogame, but there are elements that can work, so we'll be keeping our eyes on this one as it progresses so stay tuned.