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Post by Steve Farrelly @ 03:30pm 09/05/23 | 0 Comments
Today a new patch for the rocky (yet very good) Star Wars Jedi: Survivor was made available across all platforms with various fixes for each. As noted in our review experience, we had some dips in frame-rate but overall it was a solid and bug-free run, however, we and EA and Respawn are aware that it hasn't been all gravy for everyone.

The current patch will see consoles first in delivery, with a PC patch a bit later this week. This is what's in store:
  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX. (Coming soon to console.)
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.
Additionally, here are a few known issues the team is currently investigating and working on for future patches.
  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
As we wrote in our review (again, a much sturdier experience than post-launch), Star Wars Jedi: Survivor is "slightly outlier in its foundational universe and in its pedigree and influences. It’s a mish-mash that somehow makes a whole, but for anyone keen on what that means, I can only say saddle up and enjoy the ride".

Hopefully these incoming fixes make the experience for you as good as it was for us. Stay tuned for more as we have it.




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