Diablo IV is here, and based on the game breaking sales records left, right, and center, odds are you're deep in your journey in Sanctuary with an army of skeletons, a fire dispensing staff, or a giant two-handed mace. It's no secret that Diablo is one of my all-time favourite franchises, and even though it has taken a minute to put together my thoughts after many hours, here's our full review.
Long story short, it's great. A snippet.
With all of its layers that include skill trees, Paragon boards, multiple classes, stat-filled weapons, legendary loot, countless Dungeons to conquer, and builds to discover, Diablo IV nails the immediate and sustained gratification and satisfaction that comes with slaying your first four-legged beast, two-legged demon, or pulsating blob that explodes and then fast-moving tiny arachnids crawl out. A feeling that remains even after unlocking your first in-game “Kill 666 of …” achievement.
Diablo IV is massive, and that’s not to say that the size and scope of a release is the be-all-end-all, but it’s a testament to the ambition that sits at the heart of the fourth mainline installment in one of the most popular PC franchises of all time.
The shift to a vast open-world Sanctuary, a shared world, a dark and gothic cinematic story spanning several hours. Combat, exploration, and ‘things to do’ that will keep players engaged and hooked for months - if not years - are impressive because it all feels cohesive and very much like… Diablo.
Our Full Diablo IV Review