Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
PlayCorp's Chris Mosely Chats Beyond Contact and Australian Gam...
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
9785 posts
Beyond Contact is a survival game now available on Steam made by Aussie studio PlayCorp. We had a chance recently to chat with studio boss and Australian game development veteran, Chris Mosely, on all facets of game-design and just how much the Aussie industry has changed.

Here's a snippet:
From the early days, it was very much about fee-for-service work. So we were essentially building games for overseas publishers. And this has transformed into people building their own games. And I think one of the underlying reasons why this has happened is our level of confidence and our own abilities have grown over time, and this was very much lacking in the early days.

So I think this is, in part because of the education systems that we've got now, there's so many more people giving it a go. The technology base is much more established than it used to be. So in the early days of game development when we started, you couldn't just get an engine and start creating a game, you had to create the engine and the game at the same time. And so life was exceptionally difficult. [I’m] talking extremely long hours and very technically detailed work in building engines and games simultaneously. So this new world that we find ourselves in is empowering. You have this more confident group of people coming through the industry now, and of course there's many different ways of distributing your game. And so it's a very different industry...
Click here for our full Chris Mosely interview.
06:29pm 05/06/23 Permalink
system
Internet
--
06:29pm 05/06/23 Permalink
system
Internet
--
06:29pm 05/06/23 Permalink
AusGamers Forums
Show: per page
1
This thread is archived and cannot be replied to.