Beyond Contact is a survival game
now available on Steam made by Aussie studio
PlayCorp. We had a chance recently to chat with studio boss and Australian game development veteran,
Chris Mosely, on all facets of game-design and just how much the Aussie industry has changed.
Here's a snippet:
From the early days, it was very much about fee-for-service work. So we were essentially building games for overseas publishers. And this has transformed into people building their own games. And I think one of the underlying reasons why this has happened is our level of confidence and our own abilities have grown over time, and this was very much lacking in the early days.
So I think this is, in part because of the education systems that we've got now, there's so many more people giving it a go. The technology base is much more established than it used to be. So in the early days of game development when we started, you couldn't just get an engine and start creating a game, you had to create the engine and the game at the same time. And so life was exceptionally difficult. [I’m] talking extremely long hours and very technically detailed work in building engines and games simultaneously. So this new world that we find ourselves in is empowering. You have this more confident group of people coming through the industry now, and of course there's many different ways of distributing your game. And so it's a very different industry...
Click here for our full Chris Mosely interview.