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Post by Eorl @ 11:50am 17/12/14 | 8 Comments
Xbox Australia has announced that starting today, Xbox One fans will be able to experience enhanced gameplay and services thanks to localised Australian servers.

According to the press released received by AusGamers, these servers will be located in Microsoft's Sydney Azure database. Alongside faster local downloads and low pings the new servers will also bring game-specific features such as enhanced AI and graphics for Titanfall or Forza Horizon 2, though the skepticism in me says that's probably not quite true.

"The launch will also improve the reliability and stability of online gameplay for supported titles by switching from international servers and peer-to-peer connections to dedicated Australian Xbox Live servers," says Microsoft. "This will reduce drop outs and host migrations when players leave a locally supported game and provide players with a more enjoyable and reliable multiplayer gaming experience."

Current Xbox One games supported by Australian based Azure datacenters Xbox Live servers include Forza Motorsport 5, Forza Horizon 2, Sunset Overdrive, Halo: The Master Chief Collection.



xbox onexbox australiamicrosoftazure





Latest Comments
Khel
Posted 11:57am 17/12/14
How the hell is local servers supposed to bring enhanced graphics, that reeks of bulls***
Eorl
Posted 12:04pm 17/12/14
Believe in the cloud
Jeffro
Posted 12:34pm 17/12/14
Yay! Hopefully I can get Big Team games in Halo MCC now.
Hogfather
Posted 01:14pm 17/12/14
How the hell is local servers supposed to bring enhanced graphics, that reeks of bulls***

Depends, its possible that they don't draw more distant objects in as much detail etc because of latency issues?

Just throwing a thought out there; it is indeed reeky as f***.
TicMan
Posted 01:31pm 17/12/14


Because Titanfall's advanced AI is handled by the Azure servers, your Xbox's or PC's innards can be used to achieve more detailed graphics and the game's silky-smooth frame rate. The Titan bodyguards, dropships and legions of AI-controlled combatants are essentially free from a processing-power standpoint. Without Redmond's cloud, it's highly likely that Titanfall's six-versus-six player limit would be painfully apparent. Since these features live on remote servers, though, making sure they seamlessly appear in-game is paramount.
http://www.engadget.com/2014/03/10/titanfall-cloud-explained/

I guess that makes a little bit of sense.. more POWAH to draw graphics instead of handling AI interaction.
Jeffro
Posted 03:07am 26/12/14
I can confirm that the AI in Titanfall is much better now. It use to skip around alot on the EA server and now it doesn't. Halo MCC is also much more pleasant to play as they have improved connectivity and optimisation to our new azure servers.
Whoop
Posted 06:02pm 26/12/14
How the hell is local servers supposed to bring enhanced graphics, that reeks of bulls***

Same way a keyboard improves game performance. Marketing hype bro.

So... will it be quota free for telstra customers? I'm guessing not, as usual.
Khel
Posted 06:20pm 27/12/14
Its already quota free for iinet/inode customers
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