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Post by KostaAndreadis @ 04:59pm 29/04/19 | 2 Comments
It's a co-op formula that has proven to be quite popular thanks to the simple fact that Valve's classic zombie shooter is still considered one of the high watermarks for co-op action. World War Z from Saber Interactive is essentially a Left 4 Dead clone, one that although has a few tricks up its sleeve including a more modern progression and class system - fails to take a meaningful bite out of the trie and true zombie genre.

As discovered in our review.
But, since it has been a minute since Left 4 Dead 2, the case for playing World War Z is essentially ‘here’s a new Left 4 Dead’. Which truth be told, is a sentiment that is fairly easy to get behind. It worked wonders for the Vermintide series, and a straight-up zombie Left 4 Dead sounds like the return of an old friend. But, what’s lacking here is notable. The heady horror movie atmosphere of Left 4 Dead is gone, replaced by a series of brightly lit campaigns set across various real-world cities each involving a new story and set of characters no more interesting than “let’s get out of here, and away these zombies”.

Where the fantasy-themed multipathed huge levels of Warhammer Vermintide impressed, the short corridor spaces and confined outdoor environments of World War Z feel a tad outdated. Especially in terms of interactivity.

Click Here to Read Our Full World War Z Review




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