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Post by KostaAndreadis @ 02:09pm 29/07/19 | 0 Comments
Designed to be played with a co-op partner, Wolfenstein: Youngblood from MachineGames and Arkane Studios is by no means a complete misfire. The action is solid, the gun-feel great, and some of the level design is excellent. But the addition of RPG-lite mechanics and a few other Game Things detract more than they add.

A snippet from our review.
It’s hard to shake the feeling of confusion when it comes to Wolfenstein: Youngblood. Even after playing for a few hours there’s a sense that its shift to a co-operative non-linear experience comes with a number of design elements and choices that feel a little slapdash. Even when, mechanically speaking, they work great. Take the weapon upgrade system, which allows for weapons to be modified, adjusting stuff like fire-rates and magazine sizes in addition to being able to see the raw damage and damage-per-second numbers right there in a nice RGP-like list of numerical stats. It’s deep, rewarding, and instantly gratifying.

Because it then allows for the dispatching of Nazi’s more efficiently and sometime more gruesomely.

Click Here to Read Our Full Wolfenstein: Youngblood Review



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