Designed to be played with a co-op partner,
Wolfenstein: Youngblood from
MachineGames and
Arkane Studios is by no means a complete misfire. The action is solid, the gun-feel great, and some of the level design is excellent. But the addition of RPG-lite mechanics and a few other Game Things detract more than they add.
A snippet from our review.
It’s hard to shake the feeling of confusion when it comes to Wolfenstein: Youngblood. Even after playing for a few hours there’s a sense that its shift to a co-operative non-linear experience comes with a number of design elements and choices that feel a little slapdash. Even when, mechanically speaking, they work great. Take the weapon upgrade system, which allows for weapons to be modified, adjusting stuff like fire-rates and magazine sizes in addition to being able to see the raw damage and damage-per-second numbers right there in a nice RGP-like list of numerical stats. It’s deep, rewarding, and instantly gratifying.
Because it then allows for the dispatching of Nazi’s more efficiently and sometime more gruesomely.
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