Originally slated for a Q4 2013 launch, the upcoming Wolfenstein: The New Order has reportedly been pushed back into 2014 due to next-gen challenges. Speaking with Bethesda VP Pete Hines at QuakeCon,
Polygon has a little more insight:
"Working on next-gen and current gen definitely has an impact, you're developing for two different things," Hines said. "The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it's just not trying to be a shooter, because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections — each one of those has to be excellent. It's not just like we're making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it's all we're doing.
"We didn't just want to do a one-note Wolfenstein game," Hines added. "We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part."
Wolfenstein: The New Order is still expected to get some stage time at this weekend's QuakeCon event in Dallas, so we'll likely still see something new from the game soon, which is still in the works for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.