After a few years as an Early Access title, and a pivot to flesh out and provide a deeper story to match its visually stunning debut from a while ago, We Happy Few is finally out in the wild. Even after briefly getting banned in Australia a little while ago due to its depiction of drug use. So then, has the wait been worth it?
Sort of. Even though it's hard to shake the many flaws of We Happy Few, if you manage to do so then there's a memorable and thematically rich experience buried within.
Regardless of its disjointed nature, We Happy Few’s setting remains fascinating for much of its lengthy run-time. The campaign, split over three acts and three characters, offers many memorable and strange moments – from infiltrating a church quiz group through to visiting a fetish club after curfew. In terms of structure there’s an almost open-world RPG feel to how both the main quests and side quests, or Encounters as they’re called in We Happy Few, are scattered about and play out. This means backtracking, dealing with a night/day system, taking or not taking Joy, getting distracted with new points of interest, and looting anything and everything in sight. Coupled with the extensive but mostly functional-at-best crafting system, We Happy Few ends up having more in common with Bethesda’s Fallout series than any of the BioShock’s.
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