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Post by KostaAndreadis @ 05:36pm 12/02/19 | 0 Comments
In terms of look feel and even core design Wargroove is every bit a love letter and homage to Nintendo's seminal turn-based strategy war series Advance Wars. A series that we haven't seen for a number of years - the last one came out for the Nintendo DS. With Nintendo shifting its turn-based focus to Fire Emblem, it's left to indie studios like Chucklefish to carry forth the Advance Wars, err, torch.

With Wargroove's fantasy setting also briging with it a slice of Fire Emblem too. As Steve found out in his review.
From the outset, anyone who owned any form of the Game Boy Advance or Nintendo DS will likely know of the collectively seminal turn-based series Advance Wars and Fire Emblem. The latter is still a Nintendo radar title, with a major installment, Fire Emblem: Three Houses, planned for release on Nintendo Switch a bit later this year, but Advance Wars hasn’t really been seen since 2008’s Advance Wars: Days of Ruin on DS.

Stardew Valley publisher, Chucklefish Limited, is no stranger to pixel nostalgia, teaming up with Eric Barone who looked to the Harvest Moon series as inspiration for his critically acclaimed release. Wargroove, which is developed by Chucklefish, is the studio’s latest effort (they released another pixel-art action-adventure title in Starbound in 2016), and if you haven’t worked it out yet, Wargroove wears its Advance Wars and Fire Emblem inspiration on its sleeves. From the early goings on of the game, there’s a fairly even split between both sources, however, as you break from the game’s tutorial, the setup and subsequent gameplay is pure Advance Wars with extra-credit Chucklefish additions. And there’s absolutely nothing wrong with that.

Click Here to Read Our Full Wargroove Review



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