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Post by Steve Farrelly @ 03:26pm 10/02/16 | 0 Comments
EA and Coldwood's Unravel turned heads when it was unveiled at E3 last year for its cute protagonist Yarny, and its gorgeous visuals. But another component also had punters talking, however, it may be the weakest part of the game.

That talking point is premise and story, which tends to take itself too seriously. It's also something the game didn't even need, with its puzzles presenting more than enough of a foundation to grab players in the first place.

From our review:
It’s all well and good to attempt to tug at heartstrings and take the ‘fun’ out of these types of games, replacing it with emotion, but the two aren’t exclusively disparate. You can have both, which is achieved here, so long as you immediately give up on the basic concept of Yarny’s mission and look specifically at the game as it actually is: a cute side-scrolling physics-based puzzler with amazing visuals. Anything more is more or less a sleight of hand approach to drawing out potential falsehoods in player feedback. The reality is, I don’t know whose memories these are, nor do I care that someone lost a shoe during one of them. A lot of people lose shoes, it doesn’t mean I should base my completion of the level around that.
Click here for our Unravel review.



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