As the 2011 holiday seasons ramps up, we have yet another review of a hugely anticipated game for you today: the PlayStation-exclusive Uncharted 3: Drake's Deception.
With a loyal following hanging for the next adventure of Nathan Drake, developer Naughty-Dog had their work cut out for them to maintain such high expectations and it looks like they've done quite well.
Read our in-depth review for the complete low-down.
Uncharted 3 launches in Australia on November 3rd 2011, exclusive to PlayStation 3.
Posted 12:13pm 26/10/11
Posted 12:16pm 26/10/11
Posted 12:34pm 26/10/11
Posted 02:57pm 26/10/11
Bought a PS3 for Dark Souls, but I'm glad to see that there are still other reasons to have one!
Posted 03:48pm 26/10/11
Posted 04:10pm 26/10/11
"Too many times headshots do nothing while a clean shot to the back at close range is more likely to result in the intended victim turning around as if you hit him with a pellet gun. Armoured enemies are particularly egregious as multiple headshots might knock their beanie off, but they keep on coming."
Have you played uncharted before? Its always been like that. Mini bosses have helmets which need to be shot off before you can actually head shot them and if you're coming up from behind you'd be better off with a silent melee kill rather than shooting in the back of the head and/or back.
Its getting a 10 on other review sites.
Posted 04:30pm 26/10/11
I've seen the other scores, it takes too long to get into the awesome sections to be a 10.
Posted 04:44pm 26/10/11
Posted 04:48pm 26/10/11
Posted 05:07pm 26/10/11
since when are headshots mandatory for a good game?
Posted 05:21pm 26/10/11
I'm not convinced there is a quantifiable difference between 9.1, 9.3 and 9.7
Posted 06:17pm 26/10/11
And to reinforce the point that Outlaw made, there are still head shots, I was simply complaining that they're not an instant kill, even on unarmoured enemies. I like my head shots clean, like in Deus Ex.
Posted 06:38pm 26/10/11
i agree. in fact i believe there shouldn't be any scores at the end of reviews. the review should speak for itself.
last edited by ravn0s at 18:38:01 26/Oct/11
Posted 07:19pm 26/10/11
I can see the reasons behind it, but it seems more to do with marketing than having a metric to measure games. People are more likely to click on a review if they know it has a number, not to mention getting exposure on sites like metacritic.
There's a great piece by Patrick Klepek on Giant Bomb dealing with pretty much this exact issue.
Posted 08:13pm 26/10/11
The fact is, that sometimes bonuses in the industry are tied to a Metacritic rating, which is unfortunate.
David Jaffe had a great writeup on his thoughts of the Eurogamer score.
http://davidjaffe.biz/
Posted 08:45pm 26/10/11
So I've been wondering, how have movie reviews managed to fight this? 7-8 on imdb or rotten tomatoes (70-80% I guess) are basically the best movies that come out each year and the truly special few get 8-9 and then it leaves room for the movies of the decade/top 100 of all time type gems to receive a meaningful score.
At the end of the day, what the hell does 9.3 vs 9.8 mean ? Can a reviewer hope to be objective with so little wiggle room? Obviously reviews are largely subjective but with a clearly defined scoring system and real values that is minimised. At this point, 'the score' seems superfluous to a pro/con system and the body of a review yet it limps on regardless.
This is the absurdity at work. The 8 is the exception that proves the rule, its been widely criticised when it should be praised for being perhaps the best thought out critique and is given what is really a very good score under any sane scoring system. It's disingenuous to justify what amounts to caving under industry pressure, scoring between 9 and 10 (despite the reasonable content of the review) with what is in fact one of the few shining beacons remaining.
Posted 08:48pm 26/10/11
Posted 09:22pm 26/10/11
Posted 09:30pm 26/10/11
Posted 09:50pm 26/10/11
On the contrary, the quantifiable differences are 0.2 and 0.4 respectively. I understand that you probably meant qualitative difference though. :)
I agree, I don't know why everyone gets their panties in a bunch over whether a game got this score or that score.
An individual score is pretty meaningless, that's the sole reason why metacritic exists.
I'd be pretty annoyed if part of my compensation package was tied to something like a metacritic score if what Linker said is true as well - the direct control someone could exert on that metric is extremely limited.
Posted 09:54pm 26/10/11
Posted 09:26am 27/10/11
Rubbish Typically movie tie-ins etc.
Common Rubbish++ At least they had a good go. If your kids like the tie-in license then you will at least not want to hang yourself after playing it with them.
Decent Quality Indie games primarily, fun budget games, or tripe from major developers.
Good Decent but flawed somehow technically, could be promising with some patches. If you are a fanboy of the studio / series / genre you probably won't care and will enjoy the game.
Epic Pretty f*****g good all round. If you have the cash handy, buy this game, will appeal to new players unfamiliar with the studio / series / genre.
Gold Its gold, baby! Mortgage your house, sell the kids. If you do not get this title you will miss out, and you will regret it when people are talking about it as a classic in 5-10 years.
Posted 10:36pm 26/10/11
Posted 10:48pm 26/10/11
The first thing I arrive at is that, when you step back from the face-value similarities, they really are worlds apart. A film reviewer sits down for 2, 3 hours tops the knock out 600 words. I sat down with Battlefield 3 for three whole f*****g days, was completely absorbed in it and the write-up was over 3000 words.
My gestating hypothesis on why there's plenty of 1 and .5 star movie reviews and comparatively sod all 10 and 20% game reviews is firstly that almost every big budget game has at least some redeeming qualities -- you have hours worth of experience to find good nuggets of fun, compared to a 90 minute movie in which a weak start can sour the whole viewing -- and secondly, film review publications in general can review a much greater quantity of movies that an equivalent game site.
With AG and other sites our size (and really everyone until you get up to the IGN and Gamespot level), we don't review a great deal of games that have a good chance of sucking, because we're too busy trying to cover all the games that show actual promise (and that we're keen on playing ourselves) first.
A single film critic could feasibly review like 14 movies a week and do a decent job of it. If a single game reviewer tried to cover more than about 3 bigger games in a week-- maybe 4 tops -- I'd seriously question their ability to form a valid opinion on any one of them.
So I'm not saying that's 100% why things are how they are, but just something to think about next time someone starts waxing on that game reviews contain too much praise. imo film and games offer very different experiences and you can't just compare like for like.
Posted 11:12pm 26/10/11
I think a rating system or 5 point star system would be more informative, like what Hogfather suggested. The way it is now, there's so much clustering of AAA titles around the 9-10 mark, and the number system implies that "oh uncharted 3 is not as good as batman coz its 0.4 lower", which is just ridiculous.
Posted 12:42am 27/10/11
Thanks Professor :P
Posted 01:25am 27/10/11
The decimal number usage is a bit silly though. 9.5 is fine but 9.3/9.8? That's strange.
If you take this score, divide by 2 and round down you get 4.5. That's a damn good score out of 5. I don't think I've seen the SBS guy and girl give anything that was this good when reviewing a film!
Posted 09:29am 27/10/11
I like all of that but find that decimal final score is crazy. Maybe its designed to generated arguments on the forums?
All we really need to know is if the reviewer thinks its GOTY material, a very good game, s*** you will like if you're a series fanboy, or f*****g garbage to avoid. That's what you are really after from a review, isn't it?
Posted 09:48am 27/10/11
Posted 09:49am 27/10/11
I like 1up's way of scoring games where they just grade them, like A+ or B or C or whatever. Even though it still is a score, it seems to be a lot less contentious and easier to swallow than assigning a hard number to a game.
Posted 03:26pm 28/10/11
Uncharted 3 is like Mike Vick. Awesome to watch but at crucial times lacks the finesse needed to be considered perfect.
Although unlike Mike Vick there is no illegal dog fighting in Uncharted.