We recently had a chance to chat with Rocksmith producer, Jason Schroeder, about what it takes to bring a product like their ambitious Rocksmith to market after so much music genre fatigue.
"I think it’s a long road that led from no game to Rocksmith, but I think a lot of it was: the industry and musicians and everyone saying “oh, these games are cool, but someone should do it with a real guitar”," Schroder revealed.
"Everyone thought “someone should do it; someone should do it”."
Click here for the full interview.