With Sony's solution to virtual reality now out in the wild, and Oculus Rift now offering a
second rendition of their virtual reality development kit, could we one day be seeing Assassin's Creed or Far Cry utilising the new technology? According to Ubisoft Vice President of Creative Lionel Raynaud that's a maybe, if the numbers are right.
Speaking during a round table interview at San Francisco's Game Developer Conference (via
VG247), Raynaud revealed that for Ubisoft to see VR as a viable development, the technology will need to sell "at least 1 million units."
At this time the Oculus Rift headset is only available to developers, with the developer announcing a new Dev Kit 2
this morning for a price tag of $350USD. It is unclear when the consumer version will be ready or how much it will cost at launch.
On the other side of the fence, Sony's Project Morpheus - which is still a non-final prototype - was only
just announced yesterday morning after much speculation. Sony representatives have stated that they hope to release the headset as soon as possible and at the most affordable price point, but at this time only developers of the PlayStation 4 are being targeted.
Posted 03:14pm 20/3/14
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Posted 06:18pm 20/3/14
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As for OP: I don't think it's really fair for devs to say that because VR has always been chicken/egg. If every dev was like that, they'd never sell 1 million VR units.
Posted 09:42am 21/3/14
I f*****g HATE this mentality. ph33x you are exactly right. They should be excited, enthusiastic and supportive of industry advances like this...
Posted 10:04am 21/3/14
Why? Ubisoft make games to put onto hardware.
Its entirely reasonable to think that an audience of a million or more devices is an entry point; and to be honest it seems like a low one, given that lots of devs aren't bothering to port or dev specifically for the WiiU and its sold about 6 million units. Seems like they're keen to build games for the new medium but need to have some chance of making a profit?
Of course hating on Ubi and EA is very 2014 so enjoy that I guess.
Posted 10:24am 21/3/14
So much low hanging fruit in the VR world for the indies to grab and attempt some very different things.
If the big developers got their hands on it first, it would shape the application of VR.
I would prefer indies shape it and let the big developers copy that, instead of the other way around.
Posted 07:14pm 21/3/14
It's mentalities like this that keeps d*******s buying s*** games from s*** companies time and time again letting these companies know they can get away with releasing broken games and games that require a constant internet connection just to play single player games.
The attention span of a gamer is worse than that of a goldfish.
Posted 07:35pm 21/3/14
What's DRM got to do with an objectively valid business decision about whether to develop for a platform or not? Where did I say (ever, mind you porkchop, EVER) that EA/Ubi are 'great'?
The logic of most gamers is absent.
Posted 08:10pm 21/3/14
I was going to say that's true on the WiiU, but consider that it's a closed door, fully propreitary "you get to play with it when it comes out" style hardware so as a standalone product, the only reason it's foot was anywhere in any door was because Nintendo made it.. Where the Oculus has a really open source feel to it. Dev kits, open to suggestions - a plethora of public improvements and transparency.
Eitherway, I'm feeling this will be the big shot that VR has (and needs). If this fails then I wouldn't expect to see anything remarkably better for at least another 10 years.
Posted 08:53pm 21/3/14
used you as an example, you're not the only one to say the hate on ea isn't justified. It sure as hell is, sweetheart.
Posted 10:19pm 21/3/14
What's 2014-era Ubi/EA hate got to do with an objectively valid disagreement by gamers about a 1-million unit entry-point requirement?
Posted 11:03pm 21/3/14
As people or gamers, they probably are excited and enthusiastic about it. As a large developer/publisher its only good business to not spend time and resources developing for something that doesn't have a significant user base or a good chance at making money. They don't make games for you out of the goodness of their hearts you know, they're a business, they do it for profit, welcome to capitalism.
Not that I'm defending their past actions or anything, but come on, live in the real world for a second and stop expecting huge companies to act in purely altruistic ways that have nothing to do with making a profit.