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Post by Eorl @ 09:50am 10/04/14 | 0 Comments
Ubisoft will be increasing its work fold even more for the online persistent shooter Tom Clancy's The Division. The publisher has announced that Ghost Recon and Rainbow Six developer Red Storm has been added to Ubisoft Massive’s project.

It is unclear at this time exactly what Red Storm will be handling for The Division, however Ubisoft has disclosed that among the responsibilities are design of and artwork for weapons. With past work being done on Tom Clancy titles, the choice of developer definitely seems like a smart move, especially in regards to weapon authenticity. To help with that realism, the North Carolina studio has an entire team devoted to the subject focused on creating authentic arms, vehicles, and more. Three artists are currently assigned to that task for the Division.

The choice makes some rather valid sense when you take into fact that Red Storm has relationships with a number of arms manufacturers and even access to real firearms. Ubisoft reports that extensive photography and on-location audio are part of what go into Red Storm’s process of making its military titles feel authentic. Of course, authenticity is one thing, you also need to make sure that the gameplay is fun when it comes to weapons, and that is something Red Storm are deeply focused on.
“One of the huge benefits that we have is our connections with local military,” Sturtzel says. Not only does Red Storm have an in-house authenticity department, but the studio also has strong relationships with regional manufacturers, distributors and suppliers, meaning they’re able to get their hands on actual weapons. “We’ve had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things. We probably have unparalleled access to these types of things because of our authenticity department and their focus on relationships. We’re not ever gonna let the cat out of the bag on some of the relationships we have!” It all translates to tens of thousands of photos, terabytes of data – and, as Cragg promises, “the most accurate weapons of any videogame.”
Red Storm marks the second additional studio announced for The Division, with Ubisoft Reflection's added back in February 2014 to help development. Check out the full blog post on the recent acquisition to get a deeper understanding of the weapon stance that Ubisoft are taking with this rather intriguing title.

The Division is still scheduled for a release sometime in 2014 for PC, PlayStation 4 and Xbox One.



the divisionubisoftred stormtom clancydevelopment





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