Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Steve Farrelly @ 11:14pm 05/05/22 | 0 Comments
We've been champing at the bit for Trek to Yomi -- a game presented in the style of a jidaigeki samurai film, not at all unlike those of Akira Kurosawa or Teinosuke Kinugasa from yesteryear. Here, that homage plays out as an old-school-styled hand and slash, but does its representative charm outplay its play?

Here's a snippet:
You can decapitate enemies, and against a moonlit backdrop with your avatar silhouetted and their blood spraying, the scene is presented in a stunning and brutal way. But any other enemies around you that saw that don’t care, and just come at you. A fear system, even if just aesthetic, wouldn’t have gone astray (think Ghost of Tsushima), or something more tangible where you could reward a player who’d been untouchable and perfect in their offensive and defensive skills. It also would have made contextual sense, but instead you just sort of slice and dice your way through the game, with your progress never really reflected outside of story -- the world doesn’t really react to you, unless you trigger a vignette or the like, and it’s a hugely missed opportunity.
Click here for our full Trek to Yomi review.



trek to yomireviewsamuraiausgamers reviewakira kurosawa





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.