Total War: Warhammer III is out this week, and even though it's closing out a trilogy of games that began as an off-shoot of the more traditionally historic
Total War games - it presents the most cinematic and ambitious campaign in the series to date.
A taste.
As the third entry in the series Creative Assembly really embraces the fantasy too, not only are there distinct races with their own mechanics, strength, and weaknesses but their location within the world, their personalities, and their history can be felt everywhere you turn. Lords not only serve as super-tough units on a battlefield but quickly become powerful magic dealers - which in turn means spells and abilities and traits play a major role in how battles turn out.
And we’re getting a look at a side of Warhammer beyond the foul-mouthed orcs and shiny humans too. From the bear riders of Kislev to the giant Terracotta soldiers from Grand Cathay, to the bright purple flying beasts of the Tzeentch, the sheer diversity and creativity in races, units, and tactical options is staggering.
Our Full Total War: Warhammer III Review