Post by Steve Farrelly @ 05:39pm 18/01/19 | 3 Comments
And that last part of the headline is interesting, because it turns out more players finished the story side of Tom Clancy's The Division than any other Ubisoft title. Also, the anti-hacking measure should mean less griefing and a far better Dark Zone(s) experience than previously.
And we know this first-hand because we were invited out to the developer to ask the hard questions, duties of which we handed over to seasoned-veteran and AusGamers alumn, Adam 'Griz' Mathew"
On the topic of promises, I hear the correct collection of words that'll guarantee my day one attendance. What drove me away from The Division, after roughly a year of OCD grinding, was the presence of experience-destroying hackers in the Dark Zone. “We've reworked the client server architecture,” assures Gerighty. “[The Division 2] puts much more on the server side of things -- and the server count will be increasing, too. We're also including anti-cheat capabilities with an internal and external system...
"The Division's narrative lasted 40 hours and, surprisingly, Gerighty notes that more players finished it than any other story-based Ubisoft title."
Posted 10:33pm 18/1/19
Posted 09:52pm 21/1/19
Posted 11:41am 23/1/19