Eidos has revealed that the upcoming Thief reboot won't be featuring any zombies sadly, with the focus being more on mystical settings rather than "magical" elements. The design change has been revealed during a new interview with
Strategy Informer, where producer Stephane Roy explains that the design decision was to ensure it was more believable.
"Like you said, it’s a tradition, and when we started to work on this project I guarantee that we did our homework to understand why people were in love with this franchise," producer Stephane Roy told us.
"For this one we decided not to be too magical, instead we talked more about mystical. On our side it’s really important to see players connect with the games and the realistic believable aspect is important for this, but that said we are going to have some stuff that looks weird and is mystical," said Roy. "But we will not have zombies in this one."
Alongside the confirmation that the new Thief title is neither a sequel nor a prequel, Roy also address obvious concerns from PC players, ensuring that the PC version "isn’t just a copy of the console version."
"No doubt on our side the PC version is extremely important. Just playing Thief with a keyboard and mouse it’s different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it’s a different type of beast. It’s one of our goals to make sure that the PC version isn’t just a copy of the console version."
No doubt that is refreshing news to those worried we may not see a more tailored experience for the PC.
Thief is expected in 2014 on PC and next-gen consoles. Check out the reveal trailer below.
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