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Post by Steve Farrelly @ 06:06pm 21/06/19 | 1 Comments
That's one nugget we learnt from our in-depth interview we did with Ubisoft's Shelley Johnson, which we've already teased once, and trust us when we say she unloads on the goods awaiting us in this ambitious new angle for both the franchise, and open-world games in general.

This is the full interview in Q&A form with a bit of a twist, and is definitely worth a read if you want to know just how deep this new angle actually goes.
Shelley Johnson: So it's... everybody has a life. Like, a real life. They go to work, they have hobbies, they have families, they have relationships. And like I was saying before, they have a different willingness to fight. And the player's mission is to win people over to him or her. And you need to hack into each person's life for you to profile them, research them, hack into their lives, help them with their problems, and it's... there is a great deal of depth to how far you go down that route. You can follow everybody's relationships. You can do something to a distant relation that may have a knock-on effect later. If you do something violently to somebody, you may find that you have someone coming and chasing a relation that's out to get you, that's hunting you down within the city. You may not even know about it for some time. Everything you do has an impact on the world, and how you're perceived.

AusGamers: Technically, how did you pull that off? Is it a procedural...

Shelley Johnson: It's fully systemic.

AusGamers: Fully systemic?!?

Shelley Johnson: Yes.
Click here for our full interview with Shelley Johnson chatting all things Watch Dogs Legion.




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