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Post by KostaAndreadis @ 04:10pm 28/11/18 | 9 Comments
So here we are, a few weeks after release, with our review of Fallout 76. After spending several hours in post-apocalyptic West Virginia, with a plan to play for a lot more - is it as bad as internet sentiment would have you believe? Well, reviews are an opinion. That said, Fallout 76 is heavily flawed. Fun, but, yeah. It's got problems.

The idea of factions, picking a side, towns, hubs of activity, storefronts, safe zones, and so forth are what one might immediately associate with an online RPG. Or expect to find, even if their underlying function is to simply serve as a communal place to meet and greet other players.

In keeping server populations to roughly 24 people roaming the lush wasteland of West Virginia, Fallout 76 is in many ways a lonely experience – and very different style of online game. Where being in a group amounts to not much more than an amplification of the companion system seen in earlier Fallout titles. It’s the best version of this concept, because your companion in Fallout 76 can be someone you know. Sharing ammunition, weapons, helping craft supplies or even a new C.A.M.P. – Fallout 76’s more streamlined and better version of Fallout 4’s settlement system – is all here. And in many ways feels like the first step in the realisation of the Online Fallout dream. Except that for the most part co-op lets you share the loneliness.

Click Here to Read Our Full Fallout 76 Review



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Latest Comments
Melrick
Posted 07:02pm 28/11/18
I was definitely right to give this game a miss.
fpot
Posted 07:05pm 28/11/18
Bethesda developing something that isn't an Elder Scrolls game is a recipe for disaster.
HurricaneJim
Posted 09:26pm 28/11/18
Runs fine on an i5 4590, GTX 750 and 16g of ram (way below min spec) or an i7 4790, sli'd GTX 1080s and 16 of ram. You must be playin it on a kiddie console Kosta. Confirmed by the fact that you didn't mention the never ending issue with fricken keybinds.

Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.
Hogfather
Posted 10:28pm 28/11/18
Runs fine on an i5 4590, GTX 750 and 16g of ram (way below min spec) or an i7 4790, sli'd GTX 1080s and 16 of ram. You must be playin it on a kiddie console Kosta. Confirmed by the fact that you didn't mention the never ending issue with fricken keybinds.

Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.
reviewed-on-xboxone.png
Its right there in the review.
KostaAndreadis
Posted 10:30pm 28/11/18
In the plus and minus I added PC under performance issues based on how it runs on a 2080 Ti in 4K... better after the latest patch but still a far cry from stable
Murf
Posted 10:33pm 28/11/18
Seems like a Very generous review for something even you describe as akin to an Early Access release
infi
Posted 11:04pm 28/11/18
I get the occasional crash but I have played well over 30 hours and most of the time it is fine. Just wish I could find more aluminium.
KostaAndreadis
Posted 11:22am 29/11/18
It may seem generous but there's a core loop that's simple but fun and I love exploring the world... put in 50+ hours in... not all of it was smooth or seamless... a few crashes too... but there's a lot to like
Khel
Posted 11:47am 29/11/18
Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.


Theres still plenty of reports out there of it running absolutely horribly on really high end systems, sticking your head in the sand and using the "It runs fine for me" excuse doesn't magically make the problem go away for everyone else.
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