So here we are, a few weeks after release, with our review of Fallout 76. After spending several hours in post-apocalyptic West Virginia, with a plan to play for a lot more - is it as bad as internet sentiment would have you believe? Well, reviews are an opinion. That said, Fallout 76 is heavily flawed. Fun, but, yeah. It's got problems.
The idea of factions, picking a side, towns, hubs of activity, storefronts, safe zones, and so forth are what one might immediately associate with an online RPG. Or expect to find, even if their underlying function is to simply serve as a communal place to meet and greet other players.
In keeping server populations to roughly 24 people roaming the lush wasteland of West Virginia, Fallout 76 is in many ways a lonely experience – and very different style of online game. Where being in a group amounts to not much more than an amplification of the companion system seen in earlier Fallout titles. It’s the best version of this concept, because your companion in Fallout 76 can be someone you know. Sharing ammunition, weapons, helping craft supplies or even a new C.A.M.P. – Fallout 76’s more streamlined and better version of Fallout 4’s settlement system – is all here. And in many ways feels like the first step in the realisation of the Online Fallout dream. Except that for the most part co-op lets you share the loneliness.
Click Here to Read Our Full Fallout 76 Review
Posted 07:02pm 28/11/18
Posted 07:05pm 28/11/18
Posted 09:26pm 28/11/18
Kosta, do us all a favour and not make a judgement for PC players when you haven't play tested the game on one.
Posted 10:28pm 28/11/18
Its right there in the review.
Posted 10:30pm 28/11/18
Posted 10:33pm 28/11/18
Posted 11:04pm 28/11/18
Posted 11:22am 29/11/18
Posted 11:47am 29/11/18
Theres still plenty of reports out there of it running absolutely horribly on really high end systems, sticking your head in the sand and using the "It runs fine for me" excuse doesn't magically make the problem go away for everyone else.