As the flagship launch title for the Nintendo Switch, and one of the best reviewed games this century, you could say that The Legend of Zelda: Breath of the Wild is every bit a system seller. Or, killer app. That one bit of content that justifies the purchase of new hardware. But, as the game has also been released for Nintendo's last home console, the Wii U, there have been many questions raised recently about the difference between the two versions.
Prior to release Nintendo made no attempt to hide the fact that Breath of the Wild was also a Wii U game. And the first real hands-on time with it was with that version. They also went on to state that both versions would basically be the same game.
So then, are there any noticeable differences between the Switch and Wii U versions of Breath of the Wild? Well, according to a new report over at
Digital Foundry, the differences are minor. And in the end they basically look and play the same. The only major difference noted were that the Switch version outputs at 900p when docked, with the Wii U version locked to 720p. As the Switch's screen is 720p, it naturally runs at this resolution when played in handheld mode. And notably, runs smoother in this mode too.
As for everything else they're pretty much the same. Content-wise it's the same game on both consoles, both have frame-rates of 30fps, and stuff like draw-distances and shadows and effects are just about like for like. The Switch version however does feature improved audio quality and a slight bump in texture filtering. Both versions though, experience similar performance drops (to 20fps) every now and then when played on a TV.
So then, if you still own a Wii U then playing The Legend of Zelda: Breath of the Wild on it is a great way to experience the game. And if you don't, then the Switch version would definitely be the way to go. And worth the price of admission. Because buying a Wii U for the latest Zelda game would be doing it wrong.
Posted 12:50pm 06/3/17
I wish changing the TV resolution actually changed the game's render resolution rather than downsampling 1080 to 720. That way you could essentially have the WiiU/handheld version on your TV without frameloss if you are very annoyed by it. Might be a good short term solution for nInty?
Also EB is hoovering up WiiUs at the moment so a refurb might be an economical option for a Zelda fix (and there's actually some pretty decent first party games on it now that you could get second hand).
Posted 01:07pm 06/3/17
Posted 01:25pm 06/3/17
Posted 05:29pm 06/3/17
Anyone know how the little Aiimbo things work? How do I input them into the game?
Posted 07:08pm 06/3/17
I remember when I was young and broke enough for piracy to be worth bothering with the faffing around.
Posted 08:00pm 06/3/17
who said anything about pirating? why couldn't he just buy the wii u version and run it from the disk?
Posted 10:29pm 06/3/17
You need to turn on Amiibo support in the game. Then you have an option for Amiibo as your rune choice. Pick it, use it, and tap away. One summon per day per Amiibo I think.
Posted 11:10pm 06/3/17
I got a bridge up here in the North I'd like to talk to you about buying a share in.
Posted 12:06pm 07/3/17
Posted 12:41pm 07/3/17
Posted 01:11pm 07/3/17
Posted 09:30pm 07/3/17
Posted 03:19pm 09/3/17