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Post by KostaAndreadis @ 12:05am 27/10/17 | 11 Comments
There's no two way about it, the platforming genre has for the most part been one that has all but disappeared of late. And it's only fitting that the spiritual successor to the game that started it all, Super Mario 64, is the one to bring it into the modern era.

More than just the next game in a series, Odyssey is as essential as Nintendo's other big Switch release this year The Legend of Zelda: Breath of the Wild.

There’s a sense of urgency with Super Mario Odyssey that is hard to shake, a first for the series. And one that helps establish Odyssey as the genre’s most important releases this side of the Y2K bug. The urgency or momentum results in a remarkably varied experience that goes from a beachside volleyball game one minute to controlling a tank the next. Or in some of the more impressive sequences, traverse a wall to reach a higher point. A wall that transforms into an 8-bit Mario platformer. Genius.

By now you probably have seen Super Mario Odyssey’s core mechanic, which is to use Mario’s companion Cappy to enter the bodies of certain enemies. It’s a strange concept and one that Nintendo is fully aware of just how strange it is. The first Cappy transition is prefaced with an almost drug-induced trip as Mario falls down a colourful well of frog imagery and bright lights. Because, well, the first creature that Mario becomes one with in Odyssey is a frog. Naturally, coming from Nintendo this choice makes perfect sense. In the overall design of this new adventure and in explaining the mechanic. As frog Mario, donning the same red cap and bushy moustache, you can jump higher. A lot higher.

And in one fell swoop Cappy is explained.


Click Here to Read Our Full Super Mario Odyssey Review



super mario odysseyreview





Latest Comments
Jez
Posted 01:36am 27/10/17
hey nice review. love this line "An interactive history of past glories filtered through the sort of prism that turns a regular beam of light into a rainbow. " grabbed my copy at a midnight release but i dont wanna play til im fresh and the missus can watch haha.
KostaAndreadis
Posted 11:34am 30/10/17
awesome... yeh really happy with that line too and I think it captures the spirit of Odyssey... brilliant game
Zapo
Posted 11:56am 30/10/17
I spent a fair bit of the weekend playing it. I'm loving it.

I cannot remember the last time I was so impressed by a Mario game - maybe it actually was with Mario 64.

This is a brilliant Mario game which feels fresh but still feels like a Mario game.
Khel
Posted 12:13pm 30/10/17
I actually bought a Switch for this on the weekend, loving it so far. And theres SO MUCH crammed into every world, like I had found 12 moons on the first world and was pretty happy with myself, till I checked the map and realised I hadn't even found half of whats on that level.
KostaAndreadis
Posted 01:55pm 30/10/17
yeh dude... the moon system is so different to stars... it's constant reward for everything that you do... and it's crazy that with it being a three button game just how much platformer variety there is... in each world
Steve Farrelly
Posted 02:45pm 30/10/17
Anyone else having a camera issue where playing inverted often sends the camera into weird positions right up behind Mario's head but pointed towards the sky? Happens to me at the worst possible times, like for jumps that require specific timing and vision, or even in some boss battles
KostaAndreadis
Posted 03:01pm 30/10/17
No.

Stop playing like a freak and you wont have any issues.
Steve Farrelly
Posted 03:32pm 30/10/17
Um, my argument for inverted always remains valid. If I were to put my thumb on the back of my head, given all games are played from behind the player-character, then to look up, I'd push down.

Solved.

Y'all 'Normals' are the problem, because you're not normal.
Zapo
Posted 04:52pm 30/10/17
I play with Inverted I haven't noticed it - but I to tend to control the camera constantly myself....I think I've been conditioned since the N64 days when the camera was usually arse.
Khel
Posted 04:59pm 30/10/17
Yeah, same, I'm using inverted but I'm almost constantly moving it so haven't really noticed it. I did turn up the sensitivity too though, the default was low and that felt way too slow
Jayman
Posted 04:27am 06/11/17
I'm super weird and invert for FPS but not for 3rd person games.

Loving it so far. Getting moons in the end game is like Zelda Shrines all over agin. Just one more and I'll go to bed... hours later. Lucky I don't have to work today. It was the wee hours in the morning before I even realised.
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