Post by Steve Farrelly @ 02:58pm 24/01/18 | 13 Comments
A day I've specifically been waiting a while for has finally arrived -- Unknown Worlds' Subnautica has finally launched proper. And to celebrate this event, the developer held a release dealie at the Monterey Bay Aquarium in California, where they debuted a new cinematic launch trailer and 10 minutes of brand new, final release gameplay footage.
You can check out those videos below, but for the Xbox players out there, the studio has offered an update on how that release is shaping up:
At about 6.30pm PST today (around midnight across Europe), we are releasing an update on Xbox One that brings the Xbox version of Subnautica very, very close to the launch version on Steam. Even though Subnautica has not technically ‘launched’ on Xbox One, Xbox players still have all the latest goodies that Steam players do.
We want to take more time with the Xbox One version of Subnautica, because we don’t think performance and stability on Xbox One are up to the standards of a released title. We also want to take the time to add more Xbox-specific features.
We aren’t sure when we will ‘launch’ on Xbox One, but we will be working hard on doing so as quickly as possible. In the mean time, please enjoy all the features, bug-fixes, and performance enhancements in today’s update.
I hope they're planning on improving the VR aspect of it, sounds like it'd be great in VR but from what I was reading its not quite there yet, like bits of the HUD are positioned weirdly or get chopped off entirely and still no support for stuff like Oculus Touch controllers
This game is super fun. Have done a couple of full play throughs already. Also if anybody's just starting out and stuck, here's a shameless self plug of a beginner guide I made haha
It's a survival game that has achievable goals in a reasonable time, it isn't grindy either.
This game has legit scared the s*** out of me on several occasions, I play in hardcore mode for this reason.
I could only imagine that emotional hook would be stronger again with VR, even the crappy/average VR it supposedly has.
It was never built for VR, it's apparently sort of just 'taked' on, however the devs concentrated primarily on developing the game, killing bugs and making it an overall very solid game. I read that the devs are intending to work on improving the VR experience now that it has reached a release status.
It's also not one of those games that wasn't fully baked when they hit release.
Bravo to the developers who did an exceptional job with engaging the community and having an open display of their development progress from very early on, they listened to the community, incorporated good ideas and managed to avoid the dreaded feature creep.
Game seems really cool (No Man's Sky done right but in water) but I get some pretty bad frame rate dips at times. Have transferred it over to my SSD and will test it again after work. Apparently it is pretty heavy on the loading during gameplay and that is meant to help.
Im enjoying it. Im also getting random freezes, mostly when i hit the surface. if you guys havent checked out Natural Selection 2, i recommend that. Its the game they made before Subnautica.
I very occasionally get a stutter. I've got it installed on my older standard hard drive. For the most part it runs just fine.
Using Nvidia and Intel CPU if that matters, windows is on SSD though and using 12 gigs of ram (yeah wtf, not 16 .. had a 4gig stick of RAM hanging around..)
It still sounds kind of cool. I've been getting slowly back into single player games in the last couple of months after a short break from them since Doom was released; as I have been doing a lot of travel (mostly 2-3 hour train trips) and it's a great way to kill time - though I've mostly been playing older games from GoG that work on my laptop.
Now I'm back in Aus I won't be doing that much travel as often but I'd still like to get back into gaming for general purpose fun.
Posted 09:56pm 25/1/18
Posted 10:51pm 25/1/18
Posted 01:53am 26/1/18
Posted 11:01am 28/1/18
It's a survival game that has achievable goals in a reasonable time, it isn't grindy either.
This game has legit scared the s*** out of me on several occasions, I play in hardcore mode for this reason.
I could only imagine that emotional hook would be stronger again with VR, even the crappy/average VR it supposedly has.
It was never built for VR, it's apparently sort of just 'taked' on, however the devs concentrated primarily on developing the game, killing bugs and making it an overall very solid game. I read that the devs are intending to work on improving the VR experience now that it has reached a release status.
It's also not one of those games that wasn't fully baked when they hit release.
Bravo to the developers who did an exceptional job with engaging the community and having an open display of their development progress from very early on, they listened to the community, incorporated good ideas and managed to avoid the dreaded feature creep.
Bravo!
Posted 08:43pm 28/1/18
Posted 08:54pm 28/1/18
Posted 09:37pm 29/1/18
Posted 11:52pm 29/1/18
Posted 10:58pm 30/1/18
Posted 11:50pm 30/1/18
Posted 01:41am 31/1/18
Posted 09:58am 31/1/18
Using Nvidia and Intel CPU if that matters, windows is on SSD though and using 12 gigs of ram (yeah wtf, not 16 .. had a 4gig stick of RAM hanging around..)
Posted 12:09pm 31/1/18
Now I'm back in Aus I won't be doing that much travel as often but I'd still like to get back into gaming for general purpose fun.