Released only a few weeks ago, State of Decay 2 from Microsoft Game Publishing and Undead Labs was marred by technical issues at launch. From a spotty frame-rate, weird bugs and glitches, and net-code that would tank performance the more players you decide to team-up with. And yet despite all that
we still found it to be quite a lot of fun, with a solid post-apocalyptic setting, survival mechanics, and focus on building up a community.
Stating that it was "gruesome and fun zombie-apocalypse survival, but also bug-ridden and poorly optimised". And so over the weekend State of Decay 2 got a sizable 20GB patch that aims to rectify an number of key performance issues including:
- Increased stability
- Improved networking interactions for clients
- Improved networked vehicle interactions
- Elimination of Out Of Memory crashes
Some of the specific bug fixes include removing the annoying self-shadow effect when using torches in multiplayer, the white line that looks like a v-sync issue when driving at night, and collision spots that would result in vehicles getting stuck.
For the full patch-notes
head here.
Posted 05:31pm 04/6/18
Will see how this patch pans out and if it's fixed well enough I may jump in and buy the game, the concept sounds awesome!