Just after E3 closed its doors, AusGamers was invited out to a MLG (Major League Gaming) event in Anaheim, California, to sit in on a press conference revealing new multiplayer units for StarCraft II: Heart of the Swarm, play the game and also interview lead software engineer, Alan Dabiri.
Our interview is still in production (so stay tuned), but in the meantime we've put together a hands-on with the new units (that is sadly void of in-depth analysis due to my not being amazing at the game), but also comes with a nifty link to official Blizzard details on all of the new additions to the forthcoming expansion as of June, 2012. We've also added a host of new screens you can check out via the thumbnails below.
Click here for our hands-on feature though.
Posted 07:30pm 26/6/12
I wonder what new units the Legacy of the Void expansion will include?
You need to correct something in this article though.
There is nothing new about creep spread, it has been in StarCraft II since the beginning. The new visual for it was also shown in the recent Battle Report.
Posted 07:34pm 26/6/12
Posted 07:49pm 26/6/12
en route to go postal at blizzard hq?
Posted 07:50pm 26/6/12
^^ ... looking forward to this.
Posted 08:56pm 26/6/12
As a terran I'm less interested in this than I expected.
From a release stand point, this looks like it is ages away, not completing the unit looks is a big deal for Blizzard... unless they decide to do a D3 and make major changes and then release really quickly after during the beta.
Posted 01:32am 27/6/12
Although it's a subjective thing, because one could argue that zerg by design could be less well rounded because their flexibility comes from their production and reaction rather than varied unit types.
I'd hope though that the patch does a lot to increasing the complexity of the game - i always felt like they dumbed down the basics of the game by increasing the AI cleverness with smartcasting and auto-casting etc, and the shear number of units and the relatively few units with active skills. I thought potentially that too could be by design as each patch could be introducing more complex concepts in the gameplay with more units or more skills to use the units.
Either way i'm pretty excited. I was always one of those guys in the past who'd say vanilla starcraft was better than SC:BW, just because the extra units made it complicated, and same with WC3 vs WC3TFT, but then 6-12 months after the release of the expansion i'd love the changes so much, without even noticing until i'd go try and play without the expansion and be confused and bored!