Post by Steve Farrelly @ 04:19pm 20/06/23 | 0 Comments
In an interview with Star Wars Outlaws' game director, Mathias Karlson, and narrative director, Navid Khavari, we asked about the structure of the open-world and if it would follow in the footsteps -- from a cadence perspective -- of other Ubisoft open-world games, to which they answered, in a nut shell 'not quite'.
"Talking about emergent opportunities ... there is this sort of beat by beat journey for Kay that we want players to enjoy and experience," says Navid. "But even from the walkthrough (video above), if you had snuck through that type of hideout and not fired a shot, your reputation wouldn't have gone down. If you had bribed the Imperial officer, you wouldn't have been made WANTED…
"So it's felt very organic working on this where yes, she has her journey, but those moment to moment decisions and consequences through her reputation, through her interactions with the Imperials, it's just thrilling. It feels very unique and fresh."
"Freedom to explore with actions that have consequences, was really two leading principles for us," added Mathias.