A new atmospheric experience from a new studio formed by some of the key talent behind games like Limbo and Inside,
Somerville shifts the focus toward the aftermath of an alien invasion. And the plight of a father looking to find his family.
A snippet.
Somerville follows a family, with players taking control of a father in a rural setting dealing with the aftermath of what appears to be a full-scale alien invasion. There are shades of Close Encounters in the opening sequence, where soft lighting and the quiet of an evening in a rural home spiral out of control when otherworldly events begin. Without any dialogue, the emotional connection between the family you see is told through body language and a clear sense of urgency and desperation.
There’s an on-the-run approach to a lot of the early parts of the experience, where you and the family dog are navigating through campsites and other post-apocalyptic locales in search of your family. It’s a clear and well-executed emotional setup to latch onto, though the addition of ambiguity and the strangeness of alien structures and supernatural powers add a definite dose of otherworldly.
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