Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Dan @ 03:21pm 06/07/11 | 18 Comments
The official Bethesda forums have conducted a community question and answer session with the developers of The Elder Scrolls V: Skyrim, confirming and clarifying several more features in the next addition to the hugely popular RPG franchise, which is due to land on all three major platforms this November.

Three of the Bethesda Game Studios design crew currently working on Skyrim (including Director Todd Howard, who we also spoke to recently) have chimed in to respond to fan questions, revealing new, tantalising factoids that will be of interest to those who have played previous Elder Scrolls or Fallout games.

In regards to equipment in the game, curiass (breast plate) and greaves (leg armour) have been consolidated into one piece "We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had." and the light and heavy armour categories from Oblivion return, shunning Morrowind's medium armor class "it’s a design choice to focus on two armor types and making sure those feel different and the player appreciates them. We try to make your character move and feel different between light and heavy and having a 3rd one in the middle just muddies it up in how it plays, as well as visually".

The teleporting Mark and Recall spells and the Rising Force levitation are excluded again due to logistic issues with level design: "We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldn’t do and now we can. Back then it seemed like many good ideas we had were shot down when another designer would say “oh yeah, I just levitate or recall away.” So we got rid of them".

Enchantments will function similarly to Oblivion, using soul gems used to refill a weapon's charges, however creating magic items has been tweaked a little "You now learn enchanting effects by “breaking down” a magic item you find, as opposed to them coming from spells you know. This allows us to separate enchanting from the other magical skills better".

Most importantly, on the topic of the PC version Todd confirms that the PC user-interface will include more advanced options than it's console counterparts and avoid the giant fonts that Oblivion suffered from "As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There’s also a lot of “power user” stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we’ve done before in that area. We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast."

Lots of good news for Elder Scrolls fans. Check out the full Q&A for a few more tidbits.

The Elder Scrolls V: Skyrim is due on November 11 2011 for PC, Xbox 360 and PlayStation 3.



skyriminterviewbethesdathe elder scrolls
Buy now from Green Man Gaming Only GBP£9.99!
(compare all prices)





Latest Comments
Tollaz0r!
Posted 03:33pm 06/7/11
Between this, Battlefield 3 and Deus Ex I'm going to have a pretty full gaming schedule. Thankfully The Witcher 2 came out much earlier.
Trauma
Posted 03:49pm 06/7/11
Nice UI news for PC there.
DM
Posted 03:49pm 06/7/11
1 thing i've always liked about Bethesda games is when it comes to females and their armor, they don't make much if any armor that look like metal bikinis. Their stuff actually looks good without making your character stupidly underdressed. No the underwear/sleepwear of fallout3/NV doesn't count. I'm sure girl gamers like this as well. I never liked Oblivion's enchanting system though. Sometime's i'd find a weapon with like 100 charges and instead of using 1 charge each attack it uses like 2 - 5 which is just retarded. Hoped they fixed this in Skyrim but seems not and we'll be forced to have a huge supply of "ammo" for it.

End of the year is looking like a keyboard/mouse destroying gaming season. Diablo 3, Skyrim, Deus Ex Human Revolution, Battlefield 3
bepatient
Posted 03:50pm 06/7/11
Great questions in that QandA. Answered a lot of mine anyways.
Thundercracker
Posted 04:12pm 06/7/11
Good stuff.
Sile
Posted 04:38pm 06/7/11
PC!
Kf
Posted 06:53pm 06/7/11
I thought the fun of playing an RPG was looting and finding better loot.... you find the special chest plate and then spend a few hours looting dungeons looking for the helmet and leggings to suit... you feel good and rewarded by finally having a complete match.

This seems to ruin that... thumbs down from me.

Starting to hate how games are being dumbed down for the casual console gamers who cant be bothered thinking.
Khel
Posted 07:10pm 06/7/11
So we've reached the point where games are so regularly dumbed down for mass consumption, that quick saving has come to be classified as a "power user" feature, thats a little depressing :(
Nerfington
Posted 01:09am 07/7/11
The mention of PC-centric UI design is promising, I think that the menu system was a massive PITA in Oblivion.
Morbz
Posted 10:52am 08/7/11
Hmm maybe i should fake a seperation with my wife for afew years to get some game on time! haha
Tollaz0r!
Posted 11:02am 08/7/11
Aye I too dislike the non-separate armour pieces. However their reasoning for not doing it is sound so I'll live with it.
arclore
Posted 11:21am 08/7/11
Enska
Posted 11:33am 08/7/11
Holy s*** that is f*****g epic, where's that from?
ravn0s
Posted 11:39am 08/7/11
e3
Nerfington
Posted 09:22am 10/7/11
Also
Nerfington
Posted 09:06pm 05/8/11
I don't know if this stuff was mentioned previously, but the guy claims that the new UI is awesomely useful, and that you often need to rotate objects to look for clues (sounds like Kings Quest VII, if anybody ever played that).
Dan
Posted 09:48pm 05/8/11
Steve's at Quakecon also so will have his own impressions up before long. Judging by the Eurogamer article, it's a console version they're demoing, which doesn't really interest me much from a UI perspective.

One big gripe with Oblivion on PC was with how consolified the inventory GUI was, so I really want know if they've managed that better this time around. Unless they're also demo'ing on PC there, I guess we're still going to have to wait to find that out.
Nerfington
Posted 09:56pm 05/8/11
Steve's at Quakecon also so will have his own impressions up before long. Judging by the Eurogamer article, it's a console version they're demoing, which doesn't really interest me much from a UI perspective.

Oh sweet, looking forward to it. Yeah the UI was definitely my biggest gripe.

From the sounds of how they've taken it further though (with the inventory investigation being part of the game), it sounds like they've broken into a whole new realm of possibility which would make even a slightly clunky UI worth it (for this cranky unpleasable fan). :D
Commenting has been locked for this item.
18 Comments
Show