Post by KostaAndreadis @ 02:54pm 07/06/18 | 0 Comments
Shape of the World was successfully crowdfunded back in 2015 by Stu Maxwell, a senior VFX artist who worked on Gears of War 4. A fact that doesn't provide any hint as to what one might expect. If you were to say, "Hey, maybe it's a digital exploration along the lines of Aphex Twin's Selected Ambient Works Vol II in game form", then you'd be be pretty close to describing Shape of the World.
And also someone who should probably visit a casino in the near future. To get an idea of the wonderful look and feel featured throughout Shape of the World, check out the following launch trailer.
Here's a snippet from the review.
Shape of the World, from indie outfit Hollow Tree Games, is an experience driven almost entirely by its ambient score – where the interplay between the music and its digital but deeply organic world serves as the singular driving force for players. It’s first-person exploration through nature, where mechanics like planting trees and activating large boulders offer a meditative appreciation for what makes up a key part of our own landscape. A sentiment that can be felt in both the music and sound design, matching the flow of the visual progression seamlessly.