Post by KostaAndreadis @ 03:04pm 11/07/22 | 0 Comments
Released in 1995 for the Super Nintendo, Square's Chrono Trigger quickly became one of the most talked about and beloved RPGs for the console. Sea of Stars from Sabotage Studio, creators of the excellent The Messenger, takes its cues from the 16-bit turn-based RPG era, with music by Chrono Trigger's legendary composer Yasunori Mitsuda.
As per this new 2023 release window trailer we get to see the wonderful pixel-art that makes up the game (which includes some impressive lighting) in addition to hearing a snippet of the game's soundtrack.
Sea of Stars tells the story of two Children of the Solstice, uniting players with Valere and Zale, youths fated to become Solstice Warriors. Combining their Sun and Moon powers to perform Eclipse Magic, they are pledged to fight the monstrous creations of the evil alchemist known as The Fleshmancer.
Engaging Turn-based Combat: Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features combo attacks, boosting, and a strategic "locks'' system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage Studio production.
All Fun, No Tedium: Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel inclined to change the pace during your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels" … every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.
It looks and sounds great, and Sea of Stars is headed to PC and PlayStation 4, PlayStation 5 next year.