Fans of the post-apocalyptic wasteland RPG series Fallout could be in for a surprise after voice actor Erik Todd Dellums, the man who played ThreeDog in Bethesda's Fallout 3, recently
tweeted (thanks
AllGamesBeta) a teaser that "there may be more of ThreeDog coming! Fingers crossed!" It isn't know what the voice actor could be talking about, as recent rumours suggest there may be a Fallout 4 in development, but could also be the quite hopeful Fallout movie.
What is more interesting is that after the tease of information, Erik
responded to a fan by saying that "I was given permission to release that tease, fingers crossed", adding more fuel to the rumour mill that a Fallout announcement may be around the corner. Hopefully we will hear more about the potential expansion of the Fallout universe in the coming months leading up to E3 2013, so stay tuned for more.
Posted 03:51pm 10/1/13
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Posted 05:19pm 10/1/13
Fallout 3 was pretty cool and the wasteland was spooky and atmospheric but the story was laughable, the characters were s*** and the writing was abysmal.
Posted 05:22pm 10/1/13
Spoiler:
i was a bit sad at the end though
Posted 06:17pm 10/1/13
Posted 06:29pm 10/1/13
They had Neeson ffs - maybe when the Enclave show up and start throwing their weight around they just needed to have your dad break into the awesome speech from Taken or something.
Posted 10:03pm 10/1/13
I hope the team behind Fallout 4? are the same as New Vegas or even better the same as Fallout 2 (lol asif that'll happen).
In the end, us rabid fallout 1&2 fallout fans should be well served by Wasteland 2. Thank god for Kickstarter, well hoping so anyway.
Posted 10:12pm 10/1/13
Posted 12:46am 11/1/13
Fallout NV on the other hand was at least six times better, but I was so burned out after F3 that I only managed to get a few hours into NV and then never touched it again.
Posted 01:28am 11/1/13
Posted 02:01am 11/1/13
Posted 04:12am 11/1/13
Spoiler:
"were stuck in this secret bunker happy happy" stuff then walking out and finding all these other bunkers
Posted 05:23am 11/1/13
I've started NV but haven't gotten far yet, it felt a tad tedious.
I also teared up a bit at the end of F3!!
Posted 11:43am 11/1/13
To me NV was almost the perfect game despite being held back by the limitations of the Gamebyro engine. Gamebyro is pretty horribly broken and is the reason everything looks bland and gumby.
What made NV special to me was how incredibly reactive the story and world were to your actions. There is only one unkillable character in the game and the game can still be finished if you kill everyone but them. Missions have so many branches. Look up Beyond the Beef and how many ways there are to finish that particular quest. FO3's quests could only be finished in a cartoonishly evil or angelically good way. There were also character builds that were pretty close to useless in FO3 whereas literally every character buildd in NV was viable. You can pump up science and speech and finish the game as a pouncy little scientist who never fires a weapon still completing 95% of the sidequests. How is it fun not firing weapons and killing things? Because the dialogue is so interesting and funny that reading it is a suitable reward for the pleasure centre of your brain to make you want to keep playing.
Then there are the characters in NV. The characters are all complex people with their own individual backstories and motivations. You learn to care about every single one and while there are some who could be considered evil and some that could be considered good most are the shade of grey you'd expect in a post apocalyptic world. Even the leader of the game's evil faction (who you can join and finish the game with) has ideas and dialogue that makes their far-out ideas seem reasonable in the extreme situation you are trapped in. The companions are also excellent. Like all characters in the game they are also chock full of depth and backstory that you can't help but get emotionally involved in. If you teared up at the end of FO3's story get ready to commit suicide at Boone's story.
I also really like the map which is probably the most criticised aspect of NV. One of the most criticised aspects is how the story seems to jam you on a set of rails from the beginning. This was always a good litmus test for 'people who are bad at games' because it is simply not true. Yes, if you head north from the start you will run into deathclaws and the dreaded cazadors but they are possible to sneak past if you have some skill points spent and you are clever. There are also a few stealthboys to be found if you explore the early areas of the game which make it easier. There are also some excellent hidden areas in the game like an arena where you have to fight/capture some of the deadliest enemies in the game and the chilling deathclaw promontory. Both of those mentioned areas are sometimes not found by players who have done a couple of playthroughs as they are well hidden and hard to find. Invisible walls however _are_ a problem. There are some that get in the way of areas that should be easily passable. I suggest you get a mod to fix this.
So yeah as you can probably tell I liked NV a lot. Being able to finish the game allied with any of the major factions in the game (or none if you chat with the hilarious Spoiler:
Yes Man) really made it stand out to me. I haven't actually played any of the DLC (despite having it) except for Dead Money which is damn hard to get in to and has polarised the community. I found it quite annoying in parts with some of the gameplay mechanics it used but have been fighting my way through it because like the rest of the game the characters and writing are again excellent. I really need to play the rest of the DLC and after typing all this up I think I have inspired myself to do so.
Posted 12:18pm 11/1/13
These are the hallmarks, plus a special kind of humour, of what makes a good Fallout game.
Chris Avellone
Feargus Urquhart
Joshua Sawyer
These guys are chiefly responsible for all the stuff you liked about Fallout New Vegas, they didn't work on Fallout 3.
I believe all three are also helping out with Wasteland 2.
Posted 12:26pm 11/1/13
Posted 12:26pm 11/1/13
Haha yeah I got that in my first playthrough and thought what a stupid piece of writing it was.
I saved you from death, you f*****! Now you want me to die because you're too lazy to walk into the other room and push a button?
Posted 12:30pm 11/1/13
Posted 09:58pm 11/1/13
Posted 10:55pm 11/1/13
NV sounds pretty ace, I'll have to put some time into it.
I can see how Fallout 3 was a lot more dumbed down then the previous now, they obvs did that for mass appeal.
Posted 11:21pm 11/1/13
Posted 12:23pm 12/1/13
Posted 12:31pm 12/1/13
so much so, that i quit half way through, coudlnt even finish it, because i kept getting side tracked to do missions. they all felt disconnected from each other and i didnt really even know what i was trying to do, so i gave up.
Posted 01:13pm 12/1/13
The reason I enjoyed FO3's story marginally more was the whole idea of creating a lasting solution for revival of society was more appealing than the story of a random courier settling some debts.
the ending no doubt was a let down in FO3 - I had a genuine WTF moment as well, but I liked emerging from the bunker, I liked discovering 3 dog, and the battle for control of cheap clean water, it all made sense, like the character was the centre of DCs revival. NV just read like some Western movie.
Posted 01:54pm 12/1/13
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Posted 06:25pm 12/1/13
FO3 was okay but the factions, characters and dialogue were so utterly bland. I spend most of my time groaning at how bad those aspects are whenever I play it. It's like FO3 was made by McG and NV was made by Christopher Nolan. The gulf in quality between the game's writing and humor really is that large.