The Technomancer is a new sci-fi RPG from developer Spiders that in a lot of ways owes a lot to classic games like Knights of the Old Republic from studios like BioWare. In it players take on the the role of a Technomancer in a complex story set on Mars that sees a number of human factions, mutants, and giant mutated monsters fighting for control of the Red Planet.
Taking time away from deciding the fate of all mutants and whether or not to side with that one human general who you know is the bad guy purely based on the way he talks, we bring you our full review.
Unlike its modern counterparts The Technomancer doesn’t feature a vast open-world to explore and tackle in any order that you see fit. Instead it offers up the sort of city-hubs and multi-path levels that drove the genre a generation or so ago. That means cities with separate districts and an almost maze-like layout of pathways and dead-end alleyways. It certainly feels like a throwback to a different era, and if you played Knights of the Old Republic in 2003 you’ll feel right at home. But underneath this nostalgic surface lies an RPG that also features a number of forward thinking mechanics in addition to a story that aspires to reach the same sort of heights as genre greats.
Click here to read AusGamers The Technomancer Review!