Post by Steve Farrelly @ 01:25pm 13/09/19 | 1 Comments
For reasons out of many peoples' control, our Borderlands 3 review will be a bit belated as, like many early-adopters, we're only jumping into the game today -- or Borderlands 3 Launch Day as I imagine Randy has written on his wall calendar in disappearing ink. Because, you know, he's a magician and all.
Anyway...
In case you were unaware, the expanded-universe third official entry in the franchise is out today across PC, PS4 and Xbox One. Here's something we wrote about it at a reveal event out at Los Angeles, just ahead of E3:
The “very much Borderlands” statement above also applies to what Gearbox head honcho, Randy Pitchford, described during his presentation at our event as the series’ “one of a kind art style” which in 4K on the new engine really pops. And with the revelation now that the game is about jumping from planet to planet, the idea that the art team has been able to imagine all new biomes on fantastical new worlds means we’re likely in for a visual experience that has the potential to truly be off the charts. Unfortunately, we only saw a bit of the familiar Pandora while our hands-on took place on Promethea which is home to the Atlas Corporation who, for the purposes of our demo, are besieged by the Maliwan Corporation as they attempt a literal hostile takeover, but I’m getting ahead of myself here.
Stay tuned for our review, and as always, enjoy a launch trailer embedded below.
Posted 08:50pm 13/9/19