Which isn't all bad. It's just that
Housemarque told us recently that "Roguelike" elements peppered its game. Fibs. It's everywhere. But for fans of that genre of game, there's plenty to find embedded in
Returnal's modular world, for anyone hoping to jump into a more directed action-adventure or action-RPG experience though, temper those expectations at the game's first gate.
Here's a snippet from our review:
Speaking of grind, the physical act of playing Returnal is another strong suit of the game, thanks to Housemarque’s benchmark use of the PS5’s haptic feedback and adaptive options. The first time I played I thought my left trigger was broken, having forgotten in the PS5 game-release lull that these features existed, and here they’re just awesome. That skill-based gameplay mentioned early is heightened with the use of PS5 controller, and I never felt like it was ever overbearing. Astro’s Playroom, for example, laid it on a bith thick for mine, but Returnal strikes a sweet spot here, and it’s a massive plus for the game and the experience. Subsequent PS5 releases, regardless of developer, need to look to Returnal for haptic, adaptive inspiration.
Click here for our full Returnal review.