Summary: | Retaliation - Path of War Demo v0.93b |
Date: | 03 Oct 13 |
Filename: | Retaliation_PathOfWar093b.exe |
Size: | 49.7MB (52,075,466 bytes) |
Downloads: | 95 |
Last Download: | 289 days ago |
More info: | http://www.retaliationgame.com/ |
Description: |
Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning.
Have you enjoyed playing many matches of Riskā¢ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies? Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation! *** RC Version 0.93b [2013.09.25] *** What's new? NEW FEATURES: * added turn counter window * added total production counter (updated on-the-fly with each movement) * added current mission number display * activated the new battles * enemy offered pursuit after being attacked with a 1-1 UNDER THE HOOD CHANGES: * added unit selection ordering system * optimized rendering of dialogs (join, split, exit, repeat, attack) * renamed "scenario" to "campaign" * optimized UI rendering * modified retreat function * modified takeground function * modified player's unit count verification * added missing battle thumbnails * added missing battle descriptions BUGS STOMPED: * reinforcements capping (max 6 per turn) was not applied * split denied towards units that had moved * positioning of current player and current playing order * possible retreat tiles selection could give rise to wrong retreats * mis-texturing due to angle between two tiles * wrong path calculation for retreats * takeground sometimes was freezing a match * "failed retreat" card was not shown * bug with players' order in movement phase after a HQ capture |
MD5 Sum: | 0334ca997bea37c91abc8d90e523957f |
SHA1 Sum: | afbe09c783dd4c71c1608b810c4070f2bffa72f1 |
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