According to a
report on Polygon, acclaimed game director Patrice Désilets, has once again departed Ubisoft Montreal, the studio he left in 2010 to establish THQ Montreal, before winding up back where he started when Ubisoft acquired his new team during THQ's bankruptcy proceedings.
Ubisoft reportedly issued the following statement regarding the split:
The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce," an Ubisoft spokesperson told Polygon. "Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice's and the studio's visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal's past and future successes.
However, a statement provided by Désilets himself describes less amicable circumstances:
Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Desilets told Polygon. "I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.
"This was not my decision."
"Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.
Désilets served as creative director on the original Assassin's Creed and is largely attributed to the birth of that popular franchise.
THQ Montreal had reportedly been working on two projects, codenamed 1666 and Underdog, and the rumoured discontinuation of either or both projects after the acquisition is thought to be the cause of the conflict.