After completing more than a few incursions into the alien-infested maps of
Rainbow Six Extraction, both pre and post launch, we're finally ready to delivery our full review. So then, how does the Rainbow Six Siege off-shoot fare as a tactical co-op experience?
Pretty good, but not without issues.
But first, aliens! Yeah, for a Tom Clancy-based adventure in changing firearm grips and Holo sights, having the antagonists be a mysterious race of shape-shifting alien creatures is a little strange. Parasitic extraterrestrials that have come to Earth to spread their goo and pulsate to the beat of their own space-drum. Part of the strangeness comes from Rainbow Six Extraction being, for all intents and purposes, a Rainbow Six Siege spin-off. You’ve got the same engine, similar weapons, the same Operators, and that ™ focus on tactics, stealth, and outright action.
Whereas that could very much read like a negative statement on the ambition and quality, being a Rainbow Six Siege spin-off goes a long way to instilling Extraction with a sense of identity. That is, in the lecturial genre-iffic sense of the term. An identity born from the tactical and stealth-based nature of Tommy C-style incursions and missions where small maps, spatial awareness, and a back-pocket full of zip-ties are the order of the day.
Here it’s creeping around, taking out pulsating nests, locating objectives, carefully sniping a few Archæans, and making a tactical exit or move to the next airlock.
Our Full Rainbow Six Extraction Review