Post by Steve Farrelly @ 10:35am 05/08/16 | 20 Comments
I was never amazing at Quake, not like most of the original Mammoth/AusGamers/QGLers. Or Joab. But I damn appreciated the depth the game was played to by the punters, and with the debut gameplay trailer just emerging from QuakeCon, I'm going to go out on a limb and say that it looks like it's definitely capturing the spirit of Quake 3 Arena.
id Software Studio Director Tim Willits took to the stage at QuakeCon 2016 to debut the first Quake Champions gameplay trailer. Packed with blazing-fast action and explosive rocket jumps you know and love, get first look at the game’s Champions – including new characters and franchise favorites.
In true Quake fashion, you’ll have an arsenal of powerful and unique weapons, each of which will feel familiar to long-time Quake players. There’s no loadouts, and no limit to the amount of guns you can carry. Quake Champions will be going into closed beta in 2017, so it won’t be too much longer before you’ll be able to get your hands on the heart-thumping arena-style FPS and see for yourself just how fast it is, running at 120hz with unlocked frame-rates.
We'll have much more on this badboy when our on-the-ground reporter files his content shortly, so stay tuned.
I know, it sure seems like one, but it isn't. While there are separate characters, and each of them does have one unique ability at their disposal, they're just minor wrinkles in otherwise near-identical shells. Willits used the word "additive" to describe the character abilities, stating clearly that matchups and team comps aren't what determine outcomes, player skill is.
Anarki - Sports a hoverboard, which appeared to make him faster than the other characters. This seems like it would make him the obvious choice in a game like Quake, so maybe there's some downside we don't know of yet.
this is a little worrying though. all characters should have the same movement speed.
According to the latest from QuakeCon, it's not a separate mode, a player actually has the movement permanently (Anarki), along with half health and a healing ability.
Such a bad idea. Hoping that'll get scrapped immediately.
I'm looking forward to trying this out. I'm not 100% sold on the whole champions thing but I'll keep an open mind. It'll be cool if they bundle it with it's own version of snapmap.
Posted 11:20am 05/8/16
Posted 11:27am 05/8/16
Posted 12:56pm 05/8/16
Posted 01:03pm 05/8/16
Posted 01:18pm 05/8/16
Posted 02:17pm 05/8/16
Posted 11:58am 06/8/16
QuakeCon 2016: 18 New Details You Need To Know About Quake Champions
Posted 01:14pm 06/8/16
this is a little worrying though. all characters should have the same movement speed.
Posted 04:22pm 06/8/16
It's actually seeming pretty good. I'm more concerned with the air control.
Posted 07:54pm 06/8/16
Posted 02:50am 07/8/16
Posted 06:08pm 07/8/16
Such a bad idea. Hoping that'll get scrapped immediately.
Posted 08:54pm 07/8/16
this sucks. :(
Posted 10:40pm 07/8/16
Posted 10:58pm 07/8/16
Posted 12:18am 08/8/16
Posted 12:25pm 08/8/16
Posted 10:20am 09/8/16
Posted 11:48am 09/8/16
Posted 10:10pm 09/8/16