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Post by Steve Farrelly @ 06:07pm 05/08/16 | 0 Comments
As promised, our writer on the ground Chris Stead has filed his first QuakeCon piece, detailing some thoughts on a BCD demo he had with Dishonored 2 and positing that, with the seemingly limitless options between the two main characters, that Dishonored 2 is practically two games in one.

Here's a snippet from his preview feature.
Corvo retains all the skills and abilities from the first game, ensuring a familiar playing landscape for those who simply wish to return into the popular character’s skin once again. For example, while sneaking towards Paolo’s – the head honcho of the Howlers – location, Corvo finds himself supressed by a nest of Bloodflies. Using possession, he dives into the skin of one of the Bloodflies then moves in bug form to a safer location to return to human shape. The sequence shows just how handy the power can be, and instantly floods the mind with numerous strategic opportunities to utilise in future encounters.

It’s clear the level design has opened up, and players have more freedom to get up, in and over buildings and objects (as does the AI), as well as being offered more tactical options from a higher vantage point. Whereas in the Emily demo great use was made of that verticality, in the Corvo demo, a completely different route through the stage is taken. More like the first game, it bounces between the streets and internal locations, feeling more claustrophobic and frantic as a result.
Click here for the full Dishonored 2 write-up.



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