I've personally harped on this for years. Souls-like games and I are like
Jimmy and misunderstandings. I'll play almost anything on the hardest setting, but there's a design language to the Souls-likes; a code I can't wrap my head around, or don't care to.
Thankfully, our
Joaby-like,
Joab, can render Souls language interpretation like he's
Dr Zahi Hawass and in this
PS5 review of the remastered
Demon's Souls, he interprets like onebro on a single mission.
Here's a snippet from his lore of the land:
I think it's awesome that we get to play Demon's Souls in all its remastered, gorgeous glory, and it serves as a wonderful reminder that FromSoftware is more than capable of holding itself to the same exacting standards it expects from its players — that it too can learn from its mistakes. And Bluepoint Games has done a wonderful job of fastidiously restoring the game, flaws and all, so that a new generation of players can not only experience it, but also have something that shows off the power of their shiny new consoles.
It is a testament to Souls games and the grip they have on players that, despite its flaws, I still found myself thinking about Demon's Souls when I first woke up, talking about it all day as I played it and finishing it in just a few consecutive eight-to-14 hour long sessions. That despite directly putting my game in a terrible position, I was still able to — and still desired to — forge a path to victory (thanks to jolly cooperation).
Click here for our in-depth Demon's Souls PS5 Remaster review.
Posted 08:31pm 19/11/20
we missed demon souls first time round, but have played (and finished) all the dark souls and blood bornes.
hurry up ps5!
yet another reason to own the best conslol!
Posted 08:43pm 19/11/20