AusGamers was recently given a chance to take on more of Respawn's Titanfall in an intimate gameplay session held out in Los Angeles. Joab "Joaby" Gilroy handled the hard task for us, taking the new content while also representing Australia in high-stakes multiplayer combat against other journos.
While there he managed to not only capture his heady thoughts on the game on digital paper, but also a whole gameplay session in video form that he's also happily narrated for us. The end result is an extensive and thorough preview of the anticipated game with plenty to read and lots of visual aids. So please enjoy Joab's words, voice and gameplay capture for Titanfall.
Click here for our full and in-depth
Titanfall hands-on preview and gameplay video.
Posted 08:38am 13/2/14
Posted 09:32am 13/2/14
Posted 10:44am 13/2/14
Posted 10:53am 13/2/14
Great preview though Joab, looks amazing and very fast-paced for my liking.
Posted 10:56am 13/2/14
Posted 11:21am 13/2/14
Posted 11:25am 13/2/14
and 640x480 was an acceptable resolution 15+ years ago. We should be beyond this in 2014.
Posted 11:40am 13/2/14
Because that was 1996 and the people doing that had no other choice. That's like saying why does it matter if Titanfall runs at 240p?, people ran Quake World just fine at 320x240.
Just to clarify to anyone else commenting on the latency factor. Joaby's hands-on with the game was hosted in San Francisco, so we still can't attest to what the Australian experience will be like if there is or isn't any kind of local server infrastructure.
This is the best we can do until the beta kicks off http://www.ausgamers.com/news/read/3412337/from-th
Posted 11:43am 13/2/14
And remember how much fun it was to play on dialup, against someone who was on cable? Thats the experience you're in for.
Posted 11:48am 13/2/14
Posted 11:59am 13/2/14
Posted 12:08pm 13/2/14
Now with client side prediction based on lower ping ranged such as 20-60 sort of area, it wont work as well as prediction based on 200-300ms pings when it comes to playing a game with 150ping minimum.
Also packets traveling over such long distances.. packet loss anyone?
Posted 01:30pm 13/2/14
Posted 02:54pm 13/2/14
Instead of companies passing the buck or shrugging their shoulders we need action.
1st up should be awareness that a 100+ ping just does not work for FPS. That is a broken game. It should totally be a thing. Make it a standard. Right now saying you will get a 200 ping in a FPS is like releasing a platformer game with no jump key or a diablo type game where the mouse wont click. Broken.
2nd: The game makers need to be asked how are they going to make the game work.
3rd: if they cant say how they are going to make the game work they should be made to pull their game from the Australian market. We don't allow broken things to be sold here by reputable companies why should it be different for broken FPS games?
That will get them interested in fixing the situation. Sure it might mean some games just wont come out here but in general its pretty safe to say devs want our $$$. Soon as we start hitting them in the hip pocket they will make the changes to get us local servers ASAP.
This goes for titanfall and any other game that needs a ping < 100.
Posted 02:58pm 13/2/14
I've played in CS and DoD servers that kick you when you spike over 100ms for ruining everyone elses fun lol
Posted 03:11pm 13/2/14
By waiting it out until MS get their servers in Aus, they have said as much.
They have said it, I agree they shouldn't sell it here until they have local servers.
However, before a final judgement can be made, we should see how it goes with the current system. It may actually defy gaming trends and be playable AND enjoyable with a high ping.
Posted 08:03pm 13/2/14
I wasnt saying 'we did this in 96, it will probably be just the same now and thats ok'. All im saying is dont judge until u try the beta. it might not be that bad. Im certainly reserving judgement till then. And yes, australian servers would be great.