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Post by Steve Farrelly @ 04:30am 13/02/14 | 17 Comments
AusGamers was recently given a chance to take on more of Respawn's Titanfall in an intimate gameplay session held out in Los Angeles. Joab "Joaby" Gilroy handled the hard task for us, taking the new content while also representing Australia in high-stakes multiplayer combat against other journos.

While there he managed to not only capture his heady thoughts on the game on digital paper, but also a whole gameplay session in video form that he's also happily narrated for us. The end result is an extensive and thorough preview of the anticipated game with plenty to read and lots of visual aids. So please enjoy Joab's words, voice and gameplay capture for Titanfall.

Click here for our full and in-depth Titanfall hands-on preview and gameplay video.



hands-on previewtitanfallausgamersgameplay video
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Latest Comments
Tollaz0r!
Posted 08:38am 13/2/14
No mention of no Aus servers on Launch?
Joaby
Posted 09:32am 13/2/14
I asked everyone I could and the answers were essentially the same as what we already know. Microsoft provides the servers, not EA or Respawn and they think it will be fine but they hope to have some ded servers in Australia as soon as possible. Essentially - we'll have to see how the beta plays tomorrow.
Herron
Posted 10:44am 13/2/14
Such a cop out they don't know what's happening.
Eorl
Posted 10:53am 13/2/14
Everything looks and sounds so promising of a great game with excellent gameplay, but now that there is the possibility of no local servers on launch my entire hype train has been disassembled. You can not play an FPS on anything above 100ms, it is just impossible to think that this will be fine for a game that relies on precision.

Great preview though Joab, looks amazing and very fast-paced for my liking.
Trex0321
Posted 10:56am 13/2/14
why not? people used to play Action Quake 2 or Quake World on dialup, easily pings of 200+, and those games required a lot more precision then i see demonstrated here...
Jayman
Posted 11:21am 13/2/14
Different time back then when you took what you could get. We've had a taste of better now. Every missed shot would now be frustration. You can't be competitive with a ping over 100.
glynd
Posted 11:25am 13/2/14
why not? people used to play Action Quake 2 or Quake World on dialup, easily pings of 200+, and those games required a lot more precision then i see demonstrated here...


and 640x480 was an acceptable resolution 15+ years ago. We should be beyond this in 2014.
Dan
Posted 11:40am 13/2/14

why not? people used to play Action Quake 2 or Quake World on dialup, easily pings of 200+
Because that was 1996 and the people doing that had no other choice. That's like saying why does it matter if Titanfall runs at 240p?, people ran Quake World just fine at 320x240.

Just to clarify to anyone else commenting on the latency factor. Joaby's hands-on with the game was hosted in San Francisco, so we still can't attest to what the Australian experience will be like if there is or isn't any kind of local server infrastructure.

This is the best we can do until the beta kicks off http://www.ausgamers.com/news/read/3412337/from-the-titans-mouth-respawn-addresses-lack-of-aussie-dedicated-servers-for-titanfall
Khel
Posted 11:43am 13/2/14
why not? people used to play Action Quake 2 or Quake World on dialup, easily pings of 200+


And remember how much fun it was to play on dialup, against someone who was on cable? Thats the experience you're in for.
Eorl
Posted 11:48am 13/2/14
why not? people used to play Action Quake 2 or Quake World on dialup, easily pings of 200+, and those games required a lot more precision then i see demonstrated here...
As others have said, comparing older times to now just isn't possible. Also take into consideration how evolved games have become, the need for local servers is much greater with how much is packed into a game that needs to be transferred across every user in-game.
Reverend Evil™
Posted 11:59am 13/2/14
Remember when cable first started getting rolled out and anyone who had it and was playing games like Q2 was called a low ping bastard? Like that really hurt my feelings when I was owning noobs still stuck on dial-up. lol
Tollaz0r!
Posted 12:08pm 13/2/14
Ahh the days of leading shots.

Now with client side prediction based on lower ping ranged such as 20-60 sort of area, it wont work as well as prediction based on 200-300ms pings when it comes to playing a game with 150ping minimum.

Also packets traveling over such long distances.. packet loss anyone?
cJay
Posted 01:30pm 13/2/14
Yep I'll pass on this too due to no local servers.
RuleofBooKz
Posted 02:54pm 13/2/14
im mad as hell and im not going to take it any more.

Instead of companies passing the buck or shrugging their shoulders we need action.

1st up should be awareness that a 100+ ping just does not work for FPS. That is a broken game. It should totally be a thing. Make it a standard. Right now saying you will get a 200 ping in a FPS is like releasing a platformer game with no jump key or a diablo type game where the mouse wont click. Broken.
2nd: The game makers need to be asked how are they going to make the game work.
3rd: if they cant say how they are going to make the game work they should be made to pull their game from the Australian market. We don't allow broken things to be sold here by reputable companies why should it be different for broken FPS games?

That will get them interested in fixing the situation. Sure it might mean some games just wont come out here but in general its pretty safe to say devs want our $$$. Soon as we start hitting them in the hip pocket they will make the changes to get us local servers ASAP.

This goes for titanfall and any other game that needs a ping < 100.
Herron
Posted 02:58pm 13/2/14
1st up should be awareness that a 100+ ping just does not work for FPS. That is a broken game. It should totally be a thing. Make it a standard.


I've played in CS and DoD servers that kick you when you spike over 100ms for ruining everyone elses fun lol
Tollaz0r!
Posted 03:11pm 13/2/14
This isn't a broken game. It works just fine where local servers are available. I think it is a bit rude to sell it in Australia without local servers, some people are going to get burned over this. Buyer beware.


2nd: The game makers need to be asked how are they going to make the game work.


By waiting it out until MS get their servers in Aus, they have said as much.


3rd: if they cant say how they are going to make the game work they should be made to pull their game from the Australian market. We don't allow broken things to be sold here by reputable companies why should it be different for broken FPS games?


They have said it, I agree they shouldn't sell it here until they have local servers.


However, before a final judgement can be made, we should see how it goes with the current system. It may actually defy gaming trends and be playable AND enjoyable with a high ping.
Trex0321
Posted 08:03pm 13/2/14
its nothing like saying 'quake world ran at 320 by 240, why does titanfall need 1080p', what im saying is; i think even with the local server in singapore, that the experience isnt going to be as bad as when we played on dialup. Plus with all the fancy hit detection factors in recent games... and by the looks of the titanfall video, u probably dont need to rail some one from across a 100m map anyways. More than half of joabs kills were all splash damage.

I wasnt saying 'we did this in 96, it will probably be just the same now and thats ok'. All im saying is dont judge until u try the beta. it might not be that bad. Im certainly reserving judgement till then. And yes, australian servers would be great.
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