Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Dan @ 12:32pm 20/09/12 | 1 Comments
The indie studio PixelFoundry, recently formed by a pair of developers from EA Tiburon (the Madden NFL studio), has launched a Kickstarter campaign for their debut title Blackspace: something of an RTS with heavy tower defence elements, with heavy use of real-time physics and terrain destruction.
Blackspace is a defensive action / strategy game that takes place in the not too distant future, when asteroid mining has become common. Piloting a mining craft around a unique series of asteroids, you will be establishing mining operations while defending yourself from incoming enemies who loot and destroy.

The key features in this game are a destructible spherical play surface, direct control of the environment and extensive use of physics to make the experience more organic and non-formulaic. Upgrade and modify your ship and your operations to suit your play style.
The developers explain the game in detail, with a healthy amount of prototype gameplay footage that offers a comprehensive overview of its key play mechanics.

Blackspace is aiming for a US$350,00 funding goal, currently promising a PC release to start with (with Oculus Rift support), and hoping for Mac, Linux, and consoles if successful. Watch the pitch video below and head over to the Kickstarter page if this sounds like something you could get behind.




blackspacepixelfoundrytrailerkickstarter





Latest Comments
Chang
Posted 01:30pm 20/9/12
Looks like a really cool idea, the realistic physics and visuals really appeal to me... however I think they should keep the 'realism' theme going in all areas of the game. ie. Buildings dont just 'puff' into existence, a construction kit should shoot down from orbit, then it needs to assemble itself (C&C style).

Also, being able to mold the ground seems weird, more like a developer or god-mode tool, there should be bulldozers or something to do that.
Commenting has been locked for this item.