Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 03:31pm 21/05/18 | 1 Comments
Fans of developer Obsidian Entertainment's crowdfunding-era have no doubt been keeping a close eye on Pillars of Eternity II: Deadfire. The sequel to the impressive original that introduces a new location, the archipelago that is Deadfire. Even without a long list of visual improvements Pillars of Eternity II still impresses thanks to the wonderful story and focus on exploration and freedom.

There’s a convergence of style that feels quite unlike anything else out there. The choose-your-own-adventure storybook sequences, exploring islands in a fashion not too dissimilar to a boardgame or a JRPG overworld from the 32-bit era, turn-based ship battles, and simply spending hours exploring a city and getting to know its districts and citizens. The overall pacing may not be perfect, as is the case with an RPG featuring a long list of memorable characters and locations, but there’s a connection and cohesion to the world that is hard to deny. The pirate theme, or hook, might play into the feeling sure – but Pillars of Eternity II: Deadfire can sit comfortably next to ‘insert your favourite RPG here’.


Click Here to Read Our Full Pillars of Eternity II: Deadfire Review



pillars of eternity iireviewobsidian





Latest Comments
fpot
Posted 11:29am 24/5/18
A true classic. I've been playing the f*** out of this game. PoE was good, great even, but a little on the dull side. This one has lots of shiny bits in the visuals and dialogue departments to make it the complete game.
Commenting has been locked for this item.