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Post by Steve Farrelly @ 03:03pm 22/05/17 | 3 Comments
AusGamers' own Nathan "nachosjustice" Lawrence was recently out at the Bungie Destiny 2 hands-on gameplay reveal event in Los Angeles and had a chance to get some serious, well, hands-on time with the newest entry in divisive space opera, including on PC. How does it fare?

Here's a snippet of his thoughts on the new game:
The thing is, there’s another, third market that wasn’t acknowledged during the presentation that, I can only imagine, was a decent chunk of the initial Destiny player base: those players who got gut of a lack of content and stopped playing. I was one of those players. I put in more than 100 hours into vanilla Destiny, including more than a few hours after The Dark Below DLC dropped, but I hit a wall because I was essentially doing the same stuff over and over again.

It’s hard to distract from the grind when there’s a lack of content.

You don’t have to look too far online to find people in a similar position: the players who gave launch Destiny a good slog but tired of doing the same grinding missions over and over again. For those who steered clear of Destiny because of these sorts of testimonials, the Bungie pledge is that Destiny 2 will be brimming with content, so much so that World Lead Steve Cotton said players can expect to see more content than has been seen in any other Bungie game.
Click here for Nathan's full thoughts after hands-on with both PC and PS4.



hands-on previewdestiny 2pcps4ausgamers previewdestinyhands-on





Latest Comments
517H
Posted 06:40pm 22/5/17
Is mouse and keyboard waay better than dual shock during the time you spent?
Khel
Posted 08:42pm 22/5/17
PC version isn't​ coming out at the same time though is it? I heard it was coming out a few months that's later, that's kinda s***
nachosjustice
Posted 09:41am 25/5/17
Sorry for the late reply, chaps: I posted something the other day that hasn't shown up. Take two!

517H, mouse and keyboard is way better in the sense that I hate aiming with joysticks and popping off headshots is all too easy. Gunplay is tight, but recoil needs work on PC.

Khel, there's currently no release date for the PC version of Destiny 2, and the word on the street is that it'll be at least a couple of months after the console release, which is a shame. On one hand, I'm glad Vicarious Visions (the dev handling the port) isn't rushing to get it out the door. On the other hand, I imagine people will be tempted to play the console version and then have to restart on PC.
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