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Post by Steve Farrelly @ 05:41pm 06/07/21 | 0 Comments
We didn't super rush our review of Mario Golf: Super Rush, purely because we wanted to try and get as much out of the experience as we could. Though that experience is fairly lite-on, so we might need to change our tardy excuse to just being one around looking for more in a game that should have been a full-blown tour, but winds up being gimmicky putt-putt at best.

Here's an excerpt from our scorecard:
And this naturally stems from the Marioification of golf here. That deep content centred around real-world golf (to a degree) gets thrown out the window when the game starts throwing silly activities at you along with course obstacles that make for a more grueling experience. I get it, this is Mario, so I shouldn’t go in expecting anything less, it’s just that physics aside (which I’ll get to in a minute), that “surprisingly deep” early game feels for naught when it’s overtaken like this. The best Mario analogy here is Mario Kart -- a genuine game where skill can play out in super-fun ways, and feel rewarding when executed at a high level is forever tarnished by the inclusion of the dreaded Blue Shell. It’s simply the antithesis to playing the game with any level of ability when utilising the game’s systems and just ruins the overall experience. That sort of happens a lot here.
Click here for our Mario Golf: Super Rush review.



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