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Post by Steve Farrelly @ 10:01pm 27/07/21 | 0 Comments
So much so, we've spent maybe too long trying to 100% the damn thing, but that should only be seen as a good thing. Death's Door from Acid Nerve and Devolver Digital is exactly the kind of game many of us across the globe need right now, it's a wonderfully measured experience designed to brighten up your day, even if it is a little dark.

Here's a snippet from our review:
Of course, the type of game you create and hand over to a player has a large say in the aforementioned. Which brings me to Death’s Door -- an adventure-action outing (deliberately in that order) that could have gone down a path of over encumbering the player given its narrative setup, which sees a crow (first and foremost one of nature’s great collectors) on a journey to gather souls. In fact, it’s their job within the context of Death’s Door to just collect, and the game presents us with many gated areas in a surprisingly open game-world to explore and uncover myriad mysteries within. And in ideation of that, the opportunities for shiny things and the like are terrifically rife.

It’s interesting then that UK-based developer, Acid Nerve, with all of the above, has served up a game that is as lite-on as needed where collectibles and ‘things’ are concerned. In fact, what’s delivered here is about as perfect a balance as you’ll ever find for a game of this nature. It’s one of its shining lights, to kickstart the crow OCD shiny things theme, and holds you in good stead as the player -- or potential player -- in understanding just what you’re in store for. That is a measured game of exploration and combat, lite character progression and a narrative pacing for the ages.
Click here for our full Death's Door review.



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