Even though supply issues and constraints are plaguing the tech world at the moment that hasn't stopped the arrival of, well, new tech. And with that today we've got our review of
NVIDIA's latest entry in the RTX 30-series, the
GeForce RTX 3050. Specifically the
Gigabyte GeForce RTX 3050 EAGLE 8G.
A snippet.
With the addition of the NVIDIA GeForce RTX 3050, the latest graphics card to join the RTX 30 series line-up, we’re getting something pretty interesting. In what has traditionally been seen as the low-end or entry-level bracket, the RTX 3050 sees NVIDIA release a decent 1080p performer with all of the good stuff that comes with the RTX series label. And the same Ampere architecture that powers everything from the GeForce RTX 3060 all the way up to the formidable GeForce RTX 3080 Ti.
What this means is full support for things like DLSS and ray-tracing. In fact it’s technology like DLSS that makes ray-tracing possible on the GeForce RTX 3050, so much so that high-quality ray-traced Marvel's Guardians of the Galaxy is playable in 1440p on the RTX 3050 at over 60-fps. The same can be said for the recent PC release of God of War. A game that although doesn’t feature ray-tracing, still looks incredible.
As an entry-level card, specs-wise, you’re getting something that’s a step down from the mainstream-focused RTX 3060 – so the addition and all-round magic of DLSS rendering makes a fairly large positive impression.
Our Full Gigabyte GeForce RTX 3050 EAGLE 8G Review