Nvidia has today announced that their PhysX and APEX software kits will be available on the recently announced PlayStation 4, Sony's next-gen console. The software will allow developers to utilise PhysX and APEX technologies for collision detection and simulation of various objects including clothing, fluids and rigid bodies.
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
Nvidia PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, Nvidia APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
Mike Skolones, product manager for PhysX at Nvidia has said that "With PhysX and APEX support for PlayStation 4, customers can look forward to better games," while also noting that unified technology will help create better multi-platform titles which look to be the case with Sony's inclusion of X86 architecture.
In related Nvidia news the company has apologised for the performance issues many gamers are experiencing when trying to play the recently released Tomb Raider on any of the GeForce cards. Talking to
Joystiq Nvidia's Andrew Burnes has said that "We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings," and that the company is working with Crystal Dynamics to address and resolve the issues many Nvidia card holders are facing when trying to play the game. According to Burnes the company "didn't receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided."
During the interview Burnes also stated that the problems aren't purely driver related, and that Crystal Dynamics will also have to implement their own code changes to help increase stability and performance for Nvidia users.
If you missed Sony's reveal of the PlayStation 4 at their New York PlayStation Meeting event late last month then swing by
our round-up post which details everything you can expect from the next-gen console which will be launching this year for American residents.
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Posted 02:49pm 08/3/13
Also had to disable TressFX. It worked ok when zoomed out, from Lara, but with close-ups it chugged too much. It seems un-optimised for Nvidia.
With those two options disabled it flys and no crashes. GTX 560 Ti.
Posted 02:58pm 08/3/13
My cards a couple of generations old now but I still thought that physX was something only supported by nvidia cards, I was even thinking my next card would definitely be nvidia so I could take advantage of physX in games that supported it. If that's not the case though it certainly makes nvidia a lot less attractive.
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