No More Heroes III from Japanese game director, writer, and producer,
Suda51 and his studio
Grasshopper Manufacture is certainly stylish. And then some. It's also the long-awaited sequel (just about unexpectedly so) to the Wii-era series that sees protagonist Travis Touchdown kill his way to becoming number one.
So then, what's changed? Not a lot, and in that sense this end to the No More Heroes saga is a little lacking.
A sequel of sorts to 2010’s stylish No More Heroes 2 for the Nintendo Wii, its roots go all the way back to the strange and memorable Killer 7 for the Nintendo GameCube. Here we get the same over-the-top presentation that is pure Suda51, albeit mixed with a disappointingly similar feel to protagonist Travis Touchdown’s last Switch outing.
For every little flourish; cappers in the form of a credit sequence from a faux ‘90s anime, Netflix-like ‘next episode’ countdowns, a boss battle that is essentially a hyperactive game of musical chairs -- there are just as many mechanics that feel dated. Having to charge the Beam Katana in a Wii-like waggle fashion feels silly. Running around a static and empty open world with little in the way of interaction feels a generation or two in the past. Not to mention that, well, it can get a little boring.
Our Full No More Heroes 3 Review